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authorPaul Gilbert2016-04-14 18:42:57 -0400
committerPaul Gilbert2016-07-10 16:11:06 -0400
commit1babcc10cfce1458ac07c8e1027c321962cf8f09 (patch)
tree96a950e5834a17e8ce86ee550016ba0bf37414ba /engines/titanic/pet_control/pet_control.h
parenta5e90526355a421d23175bd0ac25f7c2bc0d3276 (diff)
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TITANIC: Implemented PET methods for iterating sub-objects
Diffstat (limited to 'engines/titanic/pet_control/pet_control.h')
-rw-r--r--engines/titanic/pet_control/pet_control.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/engines/titanic/pet_control/pet_control.h b/engines/titanic/pet_control/pet_control.h
index 401f5de3b9..c22f555c31 100644
--- a/engines/titanic/pet_control/pet_control.h
+++ b/engines/titanic/pet_control/pet_control.h
@@ -201,6 +201,17 @@ public:
* Display a message
*/
void displayMessage(const CString &msg);
+
+ /**
+ * Get the first game object stored in the PET
+ */
+ CGameObject *getFirstObject() const;
+
+ /**
+ * Get the next game object stored in the PET following
+ * the passed game object
+ */
+ CGameObject *getNextObject(CGameObject *prior) const;
};
} // End of namespace Titanic