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author | Paul Gilbert | 2016-04-28 21:34:22 -0400 |
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committer | Paul Gilbert | 2016-07-10 16:22:38 -0400 |
commit | 23f5691b97cb53fd45ef411f051b7f10f0523a24 (patch) | |
tree | cee825c0c3bc4af78b22ea691897feb7f4495930 /engines/titanic/pet_control/pet_control.h | |
parent | 4fd482e41813f32359eb91a2b62867605af0382c (diff) | |
download | scummvm-rg350-23f5691b97cb53fd45ef411f051b7f10f0523a24.tar.gz scummvm-rg350-23f5691b97cb53fd45ef411f051b7f10f0523a24.tar.bz2 scummvm-rg350-23f5691b97cb53fd45ef411f051b7f10f0523a24.zip |
TITANIC: Implement summoning NPCs
Diffstat (limited to 'engines/titanic/pet_control/pet_control.h')
-rw-r--r-- | engines/titanic/pet_control/pet_control.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/titanic/pet_control/pet_control.h b/engines/titanic/pet_control/pet_control.h index 4cde477704..bd896575ce 100644 --- a/engines/titanic/pet_control/pet_control.h +++ b/engines/titanic/pet_control/pet_control.h @@ -262,6 +262,11 @@ public: * Check whether an NPC can be summoned */ int canSummonNPC(const CString &name); + + /** + * Summon an NPC to the player + */ + void summonNPC(const CString &name, int val); }; } // End of namespace Titanic |