diff options
author | Paul Gilbert | 2016-03-30 20:11:02 -0400 |
---|---|---|
committer | Paul Gilbert | 2016-03-30 20:11:02 -0400 |
commit | 08a801b1128d63e5c2cedee218a6dce7d6f04f28 (patch) | |
tree | 6d76d2807bb2a273a1e8c38f0d3415c0ee3ce03f /engines/titanic/pet_control/pet_element.cpp | |
parent | fee937c6ef5a47d3fdb3dd33af16fee1928c2691 (diff) | |
download | scummvm-rg350-08a801b1128d63e5c2cedee218a6dce7d6f04f28.tar.gz scummvm-rg350-08a801b1128d63e5c2cedee218a6dce7d6f04f28.tar.bz2 scummvm-rg350-08a801b1128d63e5c2cedee218a6dce7d6f04f28.zip |
TITANIC: Flesh out the CPETElement class
Diffstat (limited to 'engines/titanic/pet_control/pet_element.cpp')
-rw-r--r-- | engines/titanic/pet_control/pet_element.cpp | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/engines/titanic/pet_control/pet_element.cpp b/engines/titanic/pet_control/pet_element.cpp new file mode 100644 index 0000000000..39d8fea7d9 --- /dev/null +++ b/engines/titanic/pet_control/pet_element.cpp @@ -0,0 +1,100 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/textconsole.h" +#include "titanic/pet_control/pet_element.h" +#include "titanic/core/game_object.h" + +namespace Titanic { + +CPetElement::CPetElement() : _mode(MODE_0) {} + +void CPetElement::getBounds(Rect *rect) { + if (rect) + *rect = Rect(); +} + +bool CPetElement::proc6(const Common::Point &pt) { + bool result = _bounds.contains(pt); + if (result) + setMode(MODE_1); + return result; +} + +bool CPetElement::proc7(const Common::Point &pt) { + bool result = _bounds.contains(pt); + if (result) + setMode(MODE_0); + return result; +} + +bool CPetElement::contains1(const Common::Point &pt) const { + return _bounds.contains(pt); +} + +int CPetElement::proc9(const Common::Point &pt) { + bool result = _bounds.contains(pt); + if (result) + setMode(MODE_2); + return result; +} + +bool CPetElement::contains2(const Common::Point &pt) const { + return _bounds.contains(pt); +} + +void CPetElement::proc11(int val1, int val2) const { + CGameObject *gameObject = getObject(); + + if (gameObject) + gameObject->fn1(val1, val2, 0); +} + +void CPetElement::changeStatus(int newStatus) const { + CGameObject *gameObject = getObject(); + + if (gameObject) + gameObject->changeStatus(newStatus); +} + +bool CPetElement::hasActiveMovie() const { + CGameObject *gameObject = getObject(); + return gameObject ? gameObject->hasActiveMovie() : false; +} + +void CPetElement::loadFrame(int frameNumber) { + CGameObject *gameObject = getObject(); + if (gameObject) + gameObject->loadFrame(frameNumber); +} + +int CPetElement::proc15() { + CGameObject *gameObject = getObject(); + return gameObject ? gameObject->getMovie19() : 0; +} + +void CPetElement::setMode(PetElementMode newMode) { + if (newMode >= MODE_0 && newMode <= MODE_2) + changeMode(newMode); +} + +} // End of namespace Titanic |