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authorPaul Gilbert2016-03-30 20:11:02 -0400
committerPaul Gilbert2016-03-30 20:11:02 -0400
commit08a801b1128d63e5c2cedee218a6dce7d6f04f28 (patch)
tree6d76d2807bb2a273a1e8c38f0d3415c0ee3ce03f /engines/titanic/pet_control/pet_element.h
parentfee937c6ef5a47d3fdb3dd33af16fee1928c2691 (diff)
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TITANIC: Flesh out the CPETElement class
Diffstat (limited to 'engines/titanic/pet_control/pet_element.h')
-rw-r--r--engines/titanic/pet_control/pet_element.h104
1 files changed, 104 insertions, 0 deletions
diff --git a/engines/titanic/pet_control/pet_element.h b/engines/titanic/pet_control/pet_element.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_PET_ELEMENT_H
+#define TITANIC_PET_ELEMENT_H
+
+#include "titanic/simple_file.h"
+#include "titanic/core/link_item.h"
+
+namespace Titanic {
+
+enum PetElementMode { MODE_0 = 0, MODE_1 = 1, MODE_2 = 2 };
+
+class CGameObject;
+
+class CPetElement {
+protected:
+ Common::Rect _bounds;
+ PetElementMode _mode;
+public:
+ CPetElement();
+ virtual ~CPetElement() {}
+
+ virtual void proc1() {}
+ virtual void proc2() {}
+
+ /**
+ * Draw the item
+ */
+ virtual void draw() {}
+
+ virtual void proc4() {}
+
+ /**
+ * Get the bounds for the element
+ */
+ virtual void getBounds(Rect *rect);
+
+ virtual bool proc6(const Common::Point &pt);
+ virtual bool proc7(const Common::Point &pt);
+
+ /**
+ * Returns whether the passed point falls inside the item
+ */
+ virtual bool contains1(const Common::Point &pt) const;
+
+ virtual int proc9(const Common::Point &pt);
+
+ /**
+ * Returns whether the passed point falls inside the item
+ */
+ virtual bool contains2(const Common::Point &pt) const;
+
+ virtual void proc11(int val1, int val2) const;
+
+ /**
+ * Change the status of the associated object
+ */
+ virtual void changeStatus(int newStatus) const;
+
+ /**
+ * Returns true if the object associated with the item has an active movie
+ */
+ virtual bool hasActiveMovie() const;
+
+ /**
+ * Loads a frame
+ */
+ virtual void loadFrame(int frameNumber);
+
+ virtual int proc15();
+
+ /**
+ * Get the game object associated with this item
+ */
+ virtual CGameObject *getObject() const { return nullptr; }
+
+ virtual void changeMode(PetElementMode newMode) { _mode = newMode; }
+
+ void setMode(PetElementMode mode);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_PET_ELEMENT_H */