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author | Paul Gilbert | 2016-03-30 20:11:02 -0400 |
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committer | Paul Gilbert | 2016-03-30 20:11:02 -0400 |
commit | 08a801b1128d63e5c2cedee218a6dce7d6f04f28 (patch) | |
tree | 6d76d2807bb2a273a1e8c38f0d3415c0ee3ce03f /engines/titanic/pet_control/pet_element.h | |
parent | fee937c6ef5a47d3fdb3dd33af16fee1928c2691 (diff) | |
download | scummvm-rg350-08a801b1128d63e5c2cedee218a6dce7d6f04f28.tar.gz scummvm-rg350-08a801b1128d63e5c2cedee218a6dce7d6f04f28.tar.bz2 scummvm-rg350-08a801b1128d63e5c2cedee218a6dce7d6f04f28.zip |
TITANIC: Flesh out the CPETElement class
Diffstat (limited to 'engines/titanic/pet_control/pet_element.h')
-rw-r--r-- | engines/titanic/pet_control/pet_element.h | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/engines/titanic/pet_control/pet_element.h b/engines/titanic/pet_control/pet_element.h new file mode 100644 index 0000000000..66f57c44b4 --- /dev/null +++ b/engines/titanic/pet_control/pet_element.h @@ -0,0 +1,104 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_PET_ELEMENT_H +#define TITANIC_PET_ELEMENT_H + +#include "titanic/simple_file.h" +#include "titanic/core/link_item.h" + +namespace Titanic { + +enum PetElementMode { MODE_0 = 0, MODE_1 = 1, MODE_2 = 2 }; + +class CGameObject; + +class CPetElement { +protected: + Common::Rect _bounds; + PetElementMode _mode; +public: + CPetElement(); + virtual ~CPetElement() {} + + virtual void proc1() {} + virtual void proc2() {} + + /** + * Draw the item + */ + virtual void draw() {} + + virtual void proc4() {} + + /** + * Get the bounds for the element + */ + virtual void getBounds(Rect *rect); + + virtual bool proc6(const Common::Point &pt); + virtual bool proc7(const Common::Point &pt); + + /** + * Returns whether the passed point falls inside the item + */ + virtual bool contains1(const Common::Point &pt) const; + + virtual int proc9(const Common::Point &pt); + + /** + * Returns whether the passed point falls inside the item + */ + virtual bool contains2(const Common::Point &pt) const; + + virtual void proc11(int val1, int val2) const; + + /** + * Change the status of the associated object + */ + virtual void changeStatus(int newStatus) const; + + /** + * Returns true if the object associated with the item has an active movie + */ + virtual bool hasActiveMovie() const; + + /** + * Loads a frame + */ + virtual void loadFrame(int frameNumber); + + virtual int proc15(); + + /** + * Get the game object associated with this item + */ + virtual CGameObject *getObject() const { return nullptr; } + + virtual void changeMode(PetElementMode newMode) { _mode = newMode; } + + void setMode(PetElementMode mode); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_PET_ELEMENT_H */ |