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authorPaul Gilbert2016-03-31 13:05:17 -0400
committerPaul Gilbert2016-03-31 13:05:17 -0400
commit5c902685fc2f3f97ee3fd9250480801ac849bf02 (patch)
tree5ffe2dda7bd8b1156d52522cd7c269626e501772 /engines/titanic/pet_control/pet_gfx_element.cpp
parent6a1b452e163a5ebdf77e4753fc647e390a48b4fb (diff)
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TITANIC: Rename CPetGraphic to CPetGfxElement to avoid naming clash
Diffstat (limited to 'engines/titanic/pet_control/pet_gfx_element.cpp')
-rw-r--r--engines/titanic/pet_control/pet_gfx_element.cpp90
1 files changed, 90 insertions, 0 deletions
diff --git a/engines/titanic/pet_control/pet_gfx_element.cpp b/engines/titanic/pet_control/pet_gfx_element.cpp
new file mode 100644
index 0000000000..bec54b9c28
--- /dev/null
+++ b/engines/titanic/pet_control/pet_gfx_element.cpp
@@ -0,0 +1,90 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/textconsole.h"
+#include "titanic/core/game_object.h"
+#include "titanic/pet_control/pet_element.h"
+#include "titanic/pet_control/pet_control.h"
+
+namespace Titanic {
+
+void CPetGfxElement::setup(PetElementMode mode, const CString &name,
+ CPetControl *petControl) {
+ switch (mode) {
+ case MODE_0:
+ _object0 = petControl->getHiddenObject(name);
+ break;
+ case MODE_1:
+ _object1 = petControl->getHiddenObject(name);
+ break;
+ case MODE_2:
+ _object2 = petControl->getHiddenObject(name);
+ break;
+ default:
+ break;
+ }
+}
+
+void CPetGfxElement::setup() {
+ error("TODO");
+}
+
+void CPetGfxElement::draw(CScreenManager *screenManager) {
+ draw(screenManager, Common::Point(_bounds.left, _bounds.top));
+}
+
+void CPetGfxElement::draw(CScreenManager *screenManager, const Common::Point &destPos) {
+ CGameObject *obj = getObject();
+ if (!obj)
+ obj = _object0;
+
+ if (obj)
+ obj->draw(screenManager, destPos);
+}
+
+void CPetGfxElement::getBounds(Rect *rect) {
+ if (rect) {
+ CGameObject *obj = getObject();
+ if (!obj)
+ obj = _object0;
+
+ if (obj && obj->getSurface45())
+ *rect = _bounds;
+ else
+ rect->clear();
+ }
+}
+
+CGameObject *CPetGfxElement::getObject() const {
+ switch (_mode) {
+ case MODE_0:
+ return _object0;
+ case MODE_1:
+ return _object1;
+ case MODE_2:
+ return _object2;
+ default:
+ return nullptr;
+ }
+}
+
+} // End of namespace Titanic