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authorPaul Gilbert2016-03-31 13:05:17 -0400
committerPaul Gilbert2016-03-31 13:05:17 -0400
commit5c902685fc2f3f97ee3fd9250480801ac849bf02 (patch)
tree5ffe2dda7bd8b1156d52522cd7c269626e501772 /engines/titanic/pet_control/pet_graphic.cpp
parent6a1b452e163a5ebdf77e4753fc647e390a48b4fb (diff)
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TITANIC: Rename CPetGraphic to CPetGfxElement to avoid naming clash
Diffstat (limited to 'engines/titanic/pet_control/pet_graphic.cpp')
-rw-r--r--engines/titanic/pet_control/pet_graphic.cpp90
1 files changed, 0 insertions, 90 deletions
diff --git a/engines/titanic/pet_control/pet_graphic.cpp b/engines/titanic/pet_control/pet_graphic.cpp
deleted file mode 100644
index c9fd5f5af1..0000000000
--- a/engines/titanic/pet_control/pet_graphic.cpp
+++ /dev/null
@@ -1,90 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "common/textconsole.h"
-#include "titanic/core/game_object.h"
-#include "titanic/pet_control/pet_graphic.h"
-#include "titanic/pet_control/pet_control.h"
-
-namespace Titanic {
-
-void CPetGraphic::loadObject(PetElementMode mode, const CString &name,
- CPetControl *petControl) {
- switch (mode) {
- case MODE_0:
- _object0 = petControl->getHiddenObject(name);
- break;
- case MODE_1:
- _object1 = petControl->getHiddenObject(name);
- break;
- case MODE_2:
- _object2 = petControl->getHiddenObject(name);
- break;
- default:
- break;
- }
-}
-
-void CPetGraphic::proc2() {
- error("TODO");
-}
-
-void CPetGraphic::draw(CScreenManager *screenManager) {
- draw(screenManager, Common::Point(_bounds.left, _bounds.top));
-}
-
-void CPetGraphic::draw(CScreenManager *screenManager, const Common::Point &destPos) {
- CGameObject *obj = getObject();
- if (!obj)
- obj = _object0;
-
- if (obj)
- obj->draw(screenManager, destPos);
-}
-
-void CPetGraphic::getBounds(Rect *rect) {
- if (rect) {
- CGameObject *obj = getObject();
- if (!obj)
- obj = _object0;
-
- if (obj && obj->getSurface45())
- *rect = _bounds;
- else
- rect->clear();
- }
-}
-
-CGameObject *CPetGraphic::getObject() const {
- switch (_mode) {
- case MODE_0:
- return _object0;
- case MODE_1:
- return _object1;
- case MODE_2:
- return _object2;
- default:
- return nullptr;
- }
-}
-
-} // End of namespace Titanic