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authorPaul Gilbert2017-07-28 20:00:10 -0400
committerPaul Gilbert2017-07-28 20:00:10 -0400
commit83b46ee3ccc28f602049ed62ce89d119af1d17df (patch)
tree1eb4adeaa34aad83ff2dd29a05106e2575da5a11 /engines/titanic/pet_control/pet_inventory.h
parentc1ed17ce861d7434f5b1aabb70a54cef250b6378 (diff)
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TITANIC: Further cleanup of inventory glyphs
Diffstat (limited to 'engines/titanic/pet_control/pet_inventory.h')
-rw-r--r--engines/titanic/pet_control/pet_inventory.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/engines/titanic/pet_control/pet_inventory.h b/engines/titanic/pet_control/pet_inventory.h
index 8a95efbc24..96fa51c532 100644
--- a/engines/titanic/pet_control/pet_inventory.h
+++ b/engines/titanic/pet_control/pet_inventory.h
@@ -41,7 +41,7 @@ private:
CGameObject *_itemGlyphs[46];
CGameObject *_movie;
bool _isLoading;
- int _field298;
+ int _titaniaBitFlags;
private:
/**
* Handles initial setup
@@ -161,7 +161,12 @@ public:
*/
void highlightItem(CGameObject *item);
- CGameObject *getImage(int index);
+ /**
+ * Gets the object, if any, containing the initial animation played for
+ * an inventory item. For example, the animation when items transform
+ * into pieces of Titania
+ */
+ CGameObject *getFirstAnimation(int index);
/**
* Play the animated movie for an object