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authorPaul Gilbert2016-06-25 08:30:50 -0400
committerPaul Gilbert2016-07-15 19:24:49 -0400
commitbb567c6e1160615b647c27040743353df9311699 (patch)
treed6f75c5168572b566573e9aa5651e51cc84e497e /engines/titanic/pet_control/pet_inventory.h
parent6f5f59af17290930ea75261c604471057e3b45e3 (diff)
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TITANIC: Adding PET Inventory Glyph methods
Diffstat (limited to 'engines/titanic/pet_control/pet_inventory.h')
-rw-r--r--engines/titanic/pet_control/pet_inventory.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/titanic/pet_control/pet_inventory.h b/engines/titanic/pet_control/pet_inventory.h
index 58e6bd9a1d..3437d098ef 100644
--- a/engines/titanic/pet_control/pet_inventory.h
+++ b/engines/titanic/pet_control/pet_inventory.h
@@ -53,11 +53,6 @@ private:
* Get the index of an item added to the PET
*/
int getItemIndex(CGameObject *item) const;
-
- /**
- * Set the animated inventory item movie
- */
- void setMovie(CGameObject *movie, int flag);
public:
CPetInventory();
@@ -140,6 +135,11 @@ public:
void highlightItem(CGameObject *item);
CGameObject *getImage(int index);
+
+ /**
+ * Play the animated movie for an object
+ */
+ void playMovie(CGameObject *movie, int flag);
};
} // End of namespace Titanic