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authorPaul Gilbert2016-04-30 17:50:19 -0400
committerPaul Gilbert2016-07-10 16:37:49 -0400
commita15e299a06c8049cf4332ea2bf4b77ad0bd845e1 (patch)
treed8b875295dd665f56af3d1c245d5cd22f5fea21a /engines/titanic/pet_control/pet_message.h
parentecb14e9bc235df216fdcb8426688b455043f2ad0 (diff)
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TITANIC: Implement messages PET section
Diffstat (limited to 'engines/titanic/pet_control/pet_message.h')
-rw-r--r--engines/titanic/pet_control/pet_message.h96
1 files changed, 96 insertions, 0 deletions
diff --git a/engines/titanic/pet_control/pet_message.h b/engines/titanic/pet_control/pet_message.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_PET_MESSAGE_H
+#define TITANIC_PET_MESSAGE_H
+
+#include "titanic/pet_control/pet_section.h"
+#include "titanic/pet_control/pet_text.h"
+
+namespace Titanic {
+
+class CPetMessage : public CPetSection {
+private:
+ CPetText _message;
+ CPetText _tooltip;
+private:
+ /**
+ * Setup the control
+ */
+ bool setupControl(CPetControl *petControl);
+public:
+ CPetMessage();
+
+ /**
+ * Sets up the section
+ */
+ virtual bool setup(CPetControl *petControl);
+
+ /**
+ * Reset the section
+ */
+ virtual bool reset() { return true; }
+
+ /**
+ * Draw the section
+ */
+ virtual void draw(CScreenManager *screenManager);
+
+ /**
+ * Following are handlers for the various messages that the PET can
+ * pass onto the currently active section/area
+ */
+ virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg) { return false; }
+ virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg) { return false; }
+
+ /**
+ * Returns true if the object is in a valid state
+ */
+ virtual bool isValid(CPetControl *petControl) {
+ return setupControl(petControl);
+ }
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file, int param) {}
+
+ /**
+ * Called after a game has been loaded
+ */
+ virtual void postLoad() { reset(); }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const {}
+
+ /**
+ * Get a reference to the tooltip text associated with the section
+ */
+ virtual CPetText *getText() { return &_tooltip; }
+
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_PET_MESSAGE_H */