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authorPaul Gilbert2016-04-19 22:00:47 -0400
committerPaul Gilbert2016-07-10 16:11:37 -0400
commita8f8e4b69eab768f38d5cd73ceecce03bd096a4d (patch)
tree16411b2115087fbcf5be361b66e1996a32b2b337 /engines/titanic/pet_control/pet_section.h
parenta6e76530b248c6ad61aac0fc4496e126ca6cd77b (diff)
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TITANIC: Clarified UI color methods & tables
Diffstat (limited to 'engines/titanic/pet_control/pet_section.h')
-rw-r--r--engines/titanic/pet_control/pet_section.h12
1 files changed, 10 insertions, 2 deletions
diff --git a/engines/titanic/pet_control/pet_section.h b/engines/titanic/pet_control/pet_section.h
index 40a3151304..6cc1c10333 100644
--- a/engines/titanic/pet_control/pet_section.h
+++ b/engines/titanic/pet_control/pet_section.h
@@ -160,8 +160,16 @@ public:
*/
CPetControl *getPetControl() const { return _petControl; }
- uint getDataIndex(int index);
- const uint *getDataTable(int index = -1);
+ /**
+ * Get a specified color in the currently active UI color table
+ */
+ uint getColor(uint index);
+
+ /**
+ * Get one of the game's three UI color tables. If the default
+ * tableNum of -1 is used, the table is taken from the game state
+ */
+ const uint *getColorTable(int tableNum = -1);
};
} // End of namespace Titanic