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authorPaul Gilbert2017-08-01 21:25:52 -0400
committerPaul Gilbert2017-08-01 21:25:52 -0400
commit8864cfc0fa88463ba21dd0b10df091a30b39daba (patch)
treeeff203177eb76216705a050404b6b54588b534c7 /engines/titanic/sound/auto_sound_player.h
parentf4f15667a5a7cdde12f5aa7ccf1b7384277bffc4 (diff)
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TITANIC: Fix sound effects on the Promenade Deck
Diffstat (limited to 'engines/titanic/sound/auto_sound_player.h')
-rw-r--r--engines/titanic/sound/auto_sound_player.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/titanic/sound/auto_sound_player.h b/engines/titanic/sound/auto_sound_player.h
index 9f4d11ee06..0dfc440011 100644
--- a/engines/titanic/sound/auto_sound_player.h
+++ b/engines/titanic/sound/auto_sound_player.h
@@ -35,7 +35,7 @@ class CAutoSoundPlayer : public CGameObject {
bool SetVolumeMsg(CSetVolumeMsg *msg);
bool LoadSuccessMsg(CLoadSuccessMsg *msg);
public:
- int _fieldBC;
+ int _unused;
CString _filename;
int _volume;
int _balance;
@@ -44,7 +44,7 @@ public:
int _stopSeconds;
int _startSeconds;
bool _active;
- int _fieldE8;
+ bool _isVectorSound;
public:
CLASSDEF;
CAutoSoundPlayer();