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author | Paul Gilbert | 2017-08-01 21:25:52 -0400 |
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committer | Paul Gilbert | 2017-08-01 21:25:52 -0400 |
commit | 8864cfc0fa88463ba21dd0b10df091a30b39daba (patch) | |
tree | eff203177eb76216705a050404b6b54588b534c7 /engines/titanic/sound/auto_sound_player.h | |
parent | f4f15667a5a7cdde12f5aa7ccf1b7384277bffc4 (diff) | |
download | scummvm-rg350-8864cfc0fa88463ba21dd0b10df091a30b39daba.tar.gz scummvm-rg350-8864cfc0fa88463ba21dd0b10df091a30b39daba.tar.bz2 scummvm-rg350-8864cfc0fa88463ba21dd0b10df091a30b39daba.zip |
TITANIC: Fix sound effects on the Promenade Deck
Diffstat (limited to 'engines/titanic/sound/auto_sound_player.h')
-rw-r--r-- | engines/titanic/sound/auto_sound_player.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/titanic/sound/auto_sound_player.h b/engines/titanic/sound/auto_sound_player.h index 9f4d11ee06..0dfc440011 100644 --- a/engines/titanic/sound/auto_sound_player.h +++ b/engines/titanic/sound/auto_sound_player.h @@ -35,7 +35,7 @@ class CAutoSoundPlayer : public CGameObject { bool SetVolumeMsg(CSetVolumeMsg *msg); bool LoadSuccessMsg(CLoadSuccessMsg *msg); public: - int _fieldBC; + int _unused; CString _filename; int _volume; int _balance; @@ -44,7 +44,7 @@ public: int _stopSeconds; int _startSeconds; bool _active; - int _fieldE8; + bool _isVectorSound; public: CLASSDEF; CAutoSoundPlayer(); |