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author | Paul Gilbert | 2016-08-27 13:59:08 -0400 |
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committer | Paul Gilbert | 2016-08-27 13:59:08 -0400 |
commit | f5ab3d1cd9eb3a884b0ab5d0b154a4f9cccc74b7 (patch) | |
tree | 771a8d2b3fddf96c17a1d81d42cb08dfba09d110 /engines/titanic/sound/background_sound_maker.cpp | |
parent | 873d555add9aaf5eb0d021518f5134142e2c2ff6 (diff) | |
parent | 5ea32efbb0ecb3e6b8336ad3c2edd3905ea5b89a (diff) | |
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Merge branch 'master' into xeen
Diffstat (limited to 'engines/titanic/sound/background_sound_maker.cpp')
-rw-r--r-- | engines/titanic/sound/background_sound_maker.cpp | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/engines/titanic/sound/background_sound_maker.cpp b/engines/titanic/sound/background_sound_maker.cpp new file mode 100644 index 0000000000..58dde02518 --- /dev/null +++ b/engines/titanic/sound/background_sound_maker.cpp @@ -0,0 +1,47 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/sound/background_sound_maker.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CBackgroundSoundMaker, CGameObject) + ON_MESSAGE(FrameMsg) +END_MESSAGE_MAP() + +void CBackgroundSoundMaker::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_value, indent); + CGameObject::save(file, indent); +} + +void CBackgroundSoundMaker::load(SimpleFile *file) { + file->readNumber(); + _value = file->readNumber(); + CGameObject::load(file); +} + +bool CBackgroundSoundMaker::FrameMsg(CFrameMsg *msg) { + return true; +} + +} // End of namespace Titanic |