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authorPaul Gilbert2017-01-29 20:36:15 -0500
committerPaul Gilbert2017-01-29 20:36:15 -0500
commit1948b62a80f056050f94c8a56f00de58f42394b2 (patch)
treedf0c434c0cb48cccc2f402d70c7bc7aa1e62bde2 /engines/titanic/sound/music_room.h
parentfd69ac2943fe8efcc9a894bbb7a48c4d3e9427c6 (diff)
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TITANIC: Cleanup of music room object classes
Diffstat (limited to 'engines/titanic/sound/music_room.h')
-rw-r--r--engines/titanic/sound/music_room.h20
1 files changed, 15 insertions, 5 deletions
diff --git a/engines/titanic/sound/music_room.h b/engines/titanic/sound/music_room.h
index da9e363850..f39957bdd1 100644
--- a/engines/titanic/sound/music_room.h
+++ b/engines/titanic/sound/music_room.h
@@ -56,27 +56,37 @@ public:
/**
* Sets the speed control for a given instrument
*/
- void setSpeedControl(MusicInstrument instrument, int val) { _instruments[instrument]._speedControl = val; }
+ void setSpeedControl(MusicInstrument instrument, int val) {
+ _instruments[instrument]._speedControl = val;
+ }
/**
* Sets the pitch control for a given instrument
*/
- void setPitchControl(MusicInstrument instrument, int val) { _instruments[instrument]._pitchControl = val; }
+ void setPitchControl(MusicInstrument instrument, int val) {
+ _instruments[instrument]._pitchControl = val;
+ }
/**
* Sets the direction control for a given instrument
*/
- void setDirectionControl(MusicInstrument instrument, bool val) { _instruments[instrument]._directionControl = val; }
+ void setDirectionControl(MusicInstrument instrument, bool val) {
+ _instruments[instrument]._directionControl = val;
+ }
/**
* Sets the inversion control for a given instrument
*/
- void setInversionControl(MusicInstrument instrument, bool val) { _instruments[instrument]._inversionControl = val; }
+ void setInversionControl(MusicInstrument instrument, bool val) {
+ _instruments[instrument]._inversionControl = val;
+ }
/**
* Sets the mute control for a given instrument
*/
- void setMuteControl(MusicInstrument instrument, bool val) { _instruments[instrument]._muteControl = val; }
+ void setMuteControl(MusicInstrument instrument, bool val) {
+ _instruments[instrument]._muteControl = val;
+ }
/**
* Sets up the music controls