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authorPaul Gilbert2016-08-31 20:20:10 -0400
committerPaul Gilbert2016-08-31 20:20:10 -0400
commitdd4fee37e35fab40076b6e9070a9a0ab987750a9 (patch)
tree4f8c6d7b5ddf047686385223a4eca95ee601b72d /engines/titanic/sound/proximity.h
parent15ebf3a12aae014f5b6e3cd0125eab4e421aa46b (diff)
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TITANIC: Add support for specifying a sound is music or SFX
Apart from the CMusicRoom music, the game doesn't differentiate between music and sound effects. This adds an optional _soundType field to the CProximity class, so I can manually specify which is which
Diffstat (limited to 'engines/titanic/sound/proximity.h')
-rw-r--r--engines/titanic/sound/proximity.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/titanic/sound/proximity.h b/engines/titanic/sound/proximity.h
index b728f22c26..cedb4bd94a 100644
--- a/engines/titanic/sound/proximity.h
+++ b/engines/titanic/sound/proximity.h
@@ -23,6 +23,7 @@
#ifndef TITANIC_PROXIMITY_H
#define TITANIC_PROXIMITY_H
+#include "audio/mixer.h"
#include "common/scummsys.h"
namespace Titanic {
@@ -62,6 +63,7 @@ public:
CEndTalkerFn _endTalkerFn;
TTtalker *_talker;
int _field6C;
+ Audio::Mixer::SoundType _soundType;
public:
CProximity();
};