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author | Paul Gilbert | 2016-08-04 21:21:34 -0400 |
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committer | Paul Gilbert | 2016-08-04 21:21:34 -0400 |
commit | 23e387fb9086f9fdf2d15c01f29907f1fd593d29 (patch) | |
tree | 5ad9a98b26a721f2511ae7d39f3d008d717771b8 /engines/titanic/sound/sound.h | |
parent | b74ec1df8938668b67d54dab44d0a1f96e9de490 (diff) | |
download | scummvm-rg350-23e387fb9086f9fdf2d15c01f29907f1fd593d29.tar.gz scummvm-rg350-23e387fb9086f9fdf2d15c01f29907f1fd593d29.tar.bz2 scummvm-rg350-23e387fb9086f9fdf2d15c01f29907f1fd593d29.zip |
TITANIC: Rename WaveFile to CWaveFile for consistency
Diffstat (limited to 'engines/titanic/sound/sound.h')
-rw-r--r-- | engines/titanic/sound/sound.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/titanic/sound/sound.h b/engines/titanic/sound/sound.h index c14c9e17c4..8c953c8f2b 100644 --- a/engines/titanic/sound/sound.h +++ b/engines/titanic/sound/sound.h @@ -38,7 +38,7 @@ class CGameManager; class CSoundItem : public ListItem { public: CString _name; - WaveFile *_waveFile; + CWaveFile *_waveFile; File *_dialogueFileHandle; int _speechId; int _field24; @@ -115,7 +115,7 @@ public: bool fn1(int val); void fn2(int handle); void fn3(int handle, int val2, int val3); - void fn4(WaveFile *waveFile, int val); + void fn4(CWaveFile *waveFile, int val); void managerProc8(int v) { _soundManager.proc8(v); } @@ -125,7 +125,7 @@ public: * @param speechId Speech Id within dialogue * @returns Wave file instance */ - WaveFile *getTrueTalkSound(CDialogueFile *dialogueFile, int index); + CWaveFile *getTrueTalkSound(CDialogueFile *dialogueFile, int index); /** * Load a speech resource @@ -133,7 +133,7 @@ public: * @param speechId Speech Id within dialogue * @returns Wave file instance */ - WaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId); + CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId); /** * Play a speech @@ -148,7 +148,7 @@ public: * @param name Name of sound resource * @returns Sound item record */ - WaveFile *loadSound(const CString &name); + CWaveFile *loadSound(const CString &name); /** * Play a sound |