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authorPaul Gilbert2016-05-04 22:02:03 -0400
committerPaul Gilbert2016-07-10 16:38:21 -0400
commit6948a44ac41f3da70b0cd675e7e9eb96117c54fa (patch)
tree404186a2f8ef315e59b148e5b07c6b1771ec8184 /engines/titanic/sound/sound.h
parentb79ed60a8eca775613ec0b36d345dd8fcb4e5f08 (diff)
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TITANIC: Implemented stopSound
Diffstat (limited to 'engines/titanic/sound/sound.h')
-rw-r--r--engines/titanic/sound/sound.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/titanic/sound/sound.h b/engines/titanic/sound/sound.h
index 19a8edfc21..dfbee0a9dd 100644
--- a/engines/titanic/sound/sound.h
+++ b/engines/titanic/sound/sound.h
@@ -35,7 +35,7 @@ class CGameManager;
class CSoundItem : public ListItem {
public:
CString _name;
- uint _soundHandle;
+ int _soundHandle;
int _field1C;
int _field20;
int _field24;
@@ -113,8 +113,8 @@ public:
uint loadSound(const CString &name);
bool fn1(int val);
- void fn2(int val);
- void fn3(int val, int val2, int val3);
+ void fn2(int handle);
+ void fn3(int handle, int val2, int val3);
void managerProc8(int v) { _soundManager.proc8(v); }
};