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authorPaul Gilbert2016-03-10 18:44:18 -0500
committerPaul Gilbert2016-03-10 18:44:18 -0500
commit0fead6fe565d6e4a70adc1ab2273b55026e07655 (patch)
tree707ee760ad7bbfc612f6697f985c2b33820fac49 /engines/titanic/sound
parent759c0e3b4584d412f12250e0f248bad062581215 (diff)
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TITANIC: Beginnings of game manager data loading
Diffstat (limited to 'engines/titanic/sound')
-rw-r--r--engines/titanic/sound/sound.cpp8
-rw-r--r--engines/titanic/sound/sound.h12
2 files changed, 20 insertions, 0 deletions
diff --git a/engines/titanic/sound/sound.cpp b/engines/titanic/sound/sound.cpp
index c0fd9fe2ed..cea377eef7 100644
--- a/engines/titanic/sound/sound.cpp
+++ b/engines/titanic/sound/sound.cpp
@@ -27,4 +27,12 @@ namespace Titanic {
CSound::CSound(CGameManager *owner) : _gameManager(owner) {
}
+void CSound::save(SimpleFile *file) const {
+
+}
+
+void CSound::load(SimpleFile *file) {
+
+}
+
} // End of namespace Titanic z
diff --git a/engines/titanic/sound/sound.h b/engines/titanic/sound/sound.h
index d9db81961a..2d0ccecbc5 100644
--- a/engines/titanic/sound/sound.h
+++ b/engines/titanic/sound/sound.h
@@ -23,6 +23,8 @@
#ifndef TITANIC_SOUND_H
#define TITANIC_SOUND_H
+#include "titanic/simple_file.h"
+
namespace Titanic {
class CGameManager;
@@ -32,6 +34,16 @@ public:
CGameManager *_gameManager;
public:
CSound(CGameManager *owner);
+
+ /**
+ * Save the data for the class to file
+ */
+ void save(SimpleFile *file) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ void load(SimpleFile *file);
};
} // End of namespace Titanic