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authorPaul Gilbert2016-02-28 21:42:13 -0500
committerPaul Gilbert2016-02-28 21:42:13 -0500
commit6eb777fe362d77189425c2ae137bedab0af5ee5f (patch)
tree2df00b84121ccb83115cacd8a62ef686e125dbfc /engines/titanic/sound
parent0471a25575d7cabff26f8abbace55c1dadaf6320 (diff)
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TITANIC: Added a lot of class definitions
Let's be honest here, it's a s**t-load of class definitions
Diffstat (limited to 'engines/titanic/sound')
-rw-r--r--engines/titanic/sound/auto_sound_player.cpp42
-rw-r--r--engines/titanic/sound/auto_sound_player.h63
-rw-r--r--engines/titanic/sound/background_sound_maker.cpp39
-rw-r--r--engines/titanic/sound/background_sound_maker.h54
-rw-r--r--engines/titanic/sound/music_player.cpp37
-rw-r--r--engines/titanic/sound/music_player.h58
-rw-r--r--engines/titanic/sound/titania_speech.cpp43
-rw-r--r--engines/titanic/sound/titania_speech.h54
-rw-r--r--engines/titanic/sound/trigger_auto_music_player.cpp37
-rw-r--r--engines/titanic/sound/trigger_auto_music_player.h50
10 files changed, 477 insertions, 0 deletions
diff --git a/engines/titanic/sound/auto_sound_player.cpp b/engines/titanic/sound/auto_sound_player.cpp
new file mode 100644
index 0000000000..619c36298e
--- /dev/null
+++ b/engines/titanic/sound/auto_sound_player.cpp
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/auto_sound_player.h"
+
+namespace Titanic {
+
+CAutoSoundPlayer::CAutoSoundPlayer() : CGameObject(),
+ _fieldC8(0), _fieldCC(70), _fieldD0(0), _fieldD4(0), _fieldD8(-1),
+ _fieldDC(0), _fieldE0(-1), _fieldE4(0), _fieldE8(0) {
+}
+
+void CAutoSoundPlayer::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ CGameObject::save(file, indent);
+}
+
+void CAutoSoundPlayer::load(SimpleFile *file) {
+ file->readNumber();
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/auto_sound_player.h b/engines/titanic/sound/auto_sound_player.h
new file mode 100644
index 0000000000..07ac0acd2e
--- /dev/null
+++ b/engines/titanic/sound/auto_sound_player.h
@@ -0,0 +1,63 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_AUTO_SOUND_PLAYER_H
+#define TITANIC_AUTO_SOUND_PLAYER_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CAutoSoundPlayer : public CGameObject {
+public:
+ CString _string1;
+ int _fieldC8;
+ int _fieldCC;
+ int _fieldD0;
+ int _fieldD4;
+ int _fieldD8;
+ int _fieldDC;
+ int _fieldE0;
+ int _fieldE4;
+ int _fieldE8;
+public:
+ CAutoSoundPlayer();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CAutoSoundPlayer"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_AUTO_SOUND_PLAYER_H */
diff --git a/engines/titanic/sound/background_sound_maker.cpp b/engines/titanic/sound/background_sound_maker.cpp
new file mode 100644
index 0000000000..111e641054
--- /dev/null
+++ b/engines/titanic/sound/background_sound_maker.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/background_sound_maker.h"
+
+namespace Titanic {
+
+void CBackgroundSoundMaker::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_value, indent);
+ CGameObject::save(file, indent);
+}
+
+void CBackgroundSoundMaker::load(SimpleFile *file) {
+ file->readNumber();
+ _value = file->readNumber();
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/background_sound_maker.h b/engines/titanic/sound/background_sound_maker.h
new file mode 100644
index 0000000000..5a234ae048
--- /dev/null
+++ b/engines/titanic/sound/background_sound_maker.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_BACKGROUND_SOUND_MAKER_H
+#define TITANIC_BACKGROUND_SOUND_MAKER_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CBackgroundSoundMaker : public CGameObject {
+public:
+ int _value;
+public:
+ CBackgroundSoundMaker() : CGameObject(), _value(0) {}
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CBackgroundSoundMaker"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_BACKGROUND_SOUND_MAKER_H */
diff --git a/engines/titanic/sound/music_player.cpp b/engines/titanic/sound/music_player.cpp
new file mode 100644
index 0000000000..39e97ed10e
--- /dev/null
+++ b/engines/titanic/sound/music_player.cpp
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/music_player.h"
+
+namespace Titanic {
+
+void CMusicPlayer::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ CGameObject::save(file, indent);
+}
+
+void CMusicPlayer::load(SimpleFile *file) {
+ file->readNumber();
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/music_player.h b/engines/titanic/sound/music_player.h
new file mode 100644
index 0000000000..19539c89f7
--- /dev/null
+++ b/engines/titanic/sound/music_player.h
@@ -0,0 +1,58 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_MUSIC_PLAYER_H
+#define TITANIC_MUSIC_PLAYER_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CMusicPlayer : public CGameObject {
+public:
+ int _fieldBC;
+ CString _string1;
+ int _fieldCC;
+ int _fieldD0;
+public:
+ CMusicPlayer() : CGameObject(),
+ _fieldBC(0), _fieldCC(0), _fieldD0(100) {}
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CMusicPlayer"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_MUSIC_PLAYER_H */
diff --git a/engines/titanic/sound/titania_speech.cpp b/engines/titanic/sound/titania_speech.cpp
new file mode 100644
index 0000000000..fac166901f
--- /dev/null
+++ b/engines/titanic/sound/titania_speech.cpp
@@ -0,0 +1,43 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/titania_speech.h"
+
+namespace Titanic {
+
+void CTitaniaSpeech::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_value1, indent);
+ file->writeNumberLine(_value2, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CTitaniaSpeech::load(SimpleFile *file) {
+ file->readNumber();
+ _value1 = file->readNumber();
+ _value2 = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/titania_speech.h b/engines/titanic/sound/titania_speech.h
new file mode 100644
index 0000000000..a81544a903
--- /dev/null
+++ b/engines/titanic/sound/titania_speech.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_TITANIA_SPEECH_H
+#define TITANIC_TITANIA_SPEECH_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CTitaniaSpeech : public CGameObject {
+public:
+ int _value1, _value2;
+public:
+ CTitaniaSpeech() : CGameObject(), _value1(1), _value2(0) {}
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CTitaniaSpeech"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_TITANIA_SPEECH_H */
diff --git a/engines/titanic/sound/trigger_auto_music_player.cpp b/engines/titanic/sound/trigger_auto_music_player.cpp
new file mode 100644
index 0000000000..adcc18c591
--- /dev/null
+++ b/engines/titanic/sound/trigger_auto_music_player.cpp
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/trigger_auto_music_player.h"
+
+namespace Titanic {
+
+void CTriggerAutoMusicPlayer::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ CGameObject::save(file, indent);
+}
+
+void CTriggerAutoMusicPlayer::load(SimpleFile *file) {
+ file->readNumber();
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/trigger_auto_music_player.h b/engines/titanic/sound/trigger_auto_music_player.h
new file mode 100644
index 0000000000..9cc71ee0f0
--- /dev/null
+++ b/engines/titanic/sound/trigger_auto_music_player.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_AUTO_MUSIC_PLAYER_H
+#define TITANIC_AUTO_MUSIC_PLAYER_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CTriggerAutoMusicPlayer : public CGameObject {
+public:
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CTriggerAutoMusicPlayer"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_AUTO_MUSIC_PLAYER_H */