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authorPaul Gilbert2016-02-26 19:11:30 -0500
committerPaul Gilbert2016-02-26 19:11:30 -0500
commitb361f2bf1484a54dd776f1b67cbd15037201348a (patch)
treeac335bd38f7d3ce1d326309ef81470e01196cd8c /engines/titanic/sound
parent16bcc6beba1b28c822c194aa35368e69b48f43cb (diff)
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TITANIC: Implemented CAutoMusicPlayer and CSeasonalMusicPlayer
Diffstat (limited to 'engines/titanic/sound')
-rw-r--r--engines/titanic/sound/auto_music_player.cpp44
-rw-r--r--engines/titanic/sound/auto_music_player.h54
-rw-r--r--engines/titanic/sound/auto_music_player_base.cpp52
-rw-r--r--engines/titanic/sound/auto_music_player_base.h58
-rw-r--r--engines/titanic/sound/seasonal_music_player.cpp66
-rw-r--r--engines/titanic/sound/seasonal_music_player.h61
6 files changed, 335 insertions, 0 deletions
diff --git a/engines/titanic/sound/auto_music_player.cpp b/engines/titanic/sound/auto_music_player.cpp
new file mode 100644
index 0000000000..2040bfc20a
--- /dev/null
+++ b/engines/titanic/sound/auto_music_player.cpp
@@ -0,0 +1,44 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/auto_music_player.h"
+
+namespace Titanic {
+
+CAutoMusicPlayer::CAutoMusicPlayer() : CAutoMusicPlayerBase() {
+}
+
+void CAutoMusicPlayer::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeQuotedLine(_string2, indent);
+
+ CAutoMusicPlayerBase::save(file, indent);
+}
+
+void CAutoMusicPlayer::load(SimpleFile *file) {
+ file->readNumber();
+ _string2 = file->readString();
+
+ CAutoMusicPlayerBase::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/auto_music_player.h b/engines/titanic/sound/auto_music_player.h
new file mode 100644
index 0000000000..11e46b0478
--- /dev/null
+++ b/engines/titanic/sound/auto_music_player.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_AUTO_MUSIC_PLAYER_H
+#define TITANIC_AUTO_MUSIC_PLAYER_H
+
+#include "titanic/sound/auto_music_player_base.h"
+
+namespace Titanic {
+
+class CAutoMusicPlayer : public CAutoMusicPlayerBase {
+private:
+ CString _string2;
+public:
+ CAutoMusicPlayer();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CAutoMusicPlayer"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_LINK_ITEM_H */
diff --git a/engines/titanic/sound/auto_music_player_base.cpp b/engines/titanic/sound/auto_music_player_base.cpp
new file mode 100644
index 0000000000..116fcf7186
--- /dev/null
+++ b/engines/titanic/sound/auto_music_player_base.cpp
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/auto_music_player_base.h"
+
+namespace Titanic {
+
+CAutoMusicPlayerBase::CAutoMusicPlayerBase() : CGameObject(),
+ _fieldC8(1), _fieldCC(0), _fieldD0(-1), _fieldD4(1) {
+}
+void CAutoMusicPlayerBase::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeQuotedLine(_string1, indent);
+ file->writeNumberLine(_fieldC8, indent);
+ file->writeNumberLine(_fieldCC, indent);
+ file->writeNumberLine(_fieldD0, indent);
+ file->writeNumberLine(_fieldD4, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CAutoMusicPlayerBase::load(SimpleFile *file) {
+ file->readNumber();
+ _string1 = file->readString();
+ _fieldC8 = file->readNumber();
+ _fieldCC = file->readNumber();
+ _fieldD0 = file->readNumber();
+ _fieldD4 = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/auto_music_player_base.h b/engines/titanic/sound/auto_music_player_base.h
new file mode 100644
index 0000000000..66ffabb61c
--- /dev/null
+++ b/engines/titanic/sound/auto_music_player_base.h
@@ -0,0 +1,58 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_AUTO_MUSIC_PLAYER_BASE_H
+#define TITANIC_AUTO_MUSIC_PLAYER_BASE_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CAutoMusicPlayerBase : public CGameObject {
+protected:
+ CString _string1;
+ int _fieldC8;
+ int _fieldCC;
+ int _fieldD0;
+ int _fieldD4;
+public:
+ CAutoMusicPlayerBase();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CAutoMusicPlayerBase"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_AUTO_MUSIC_PLAYER_BASE_H */
diff --git a/engines/titanic/sound/seasonal_music_player.cpp b/engines/titanic/sound/seasonal_music_player.cpp
new file mode 100644
index 0000000000..c4a8f02f43
--- /dev/null
+++ b/engines/titanic/sound/seasonal_music_player.cpp
@@ -0,0 +1,66 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/seasonal_music_player.h"
+
+namespace Titanic {
+
+CSeasonalMusicPlayer::CSeasonalMusicPlayer() : CAutoMusicPlayerBase() {
+ _fieldD8 = 0;
+ _fieldDC = 1;
+ _fieldE0 = 0;
+ _fieldE4 = 0;
+ _fieldE8 = -4;
+ _fieldEC = -2;
+ _fieldF0 = -4;
+ _fieldF4 = -4;
+}
+
+void CSeasonalMusicPlayer::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldD8, indent);
+ file->writeNumberLine(_fieldDC, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+ file->writeNumberLine(_fieldE8, indent);
+ file->writeNumberLine(_fieldEC, indent);
+ file->writeNumberLine(_fieldF0, indent);
+ file->writeNumberLine(_fieldF4, indent);
+
+ CAutoMusicPlayerBase::save(file, indent);
+}
+
+void CSeasonalMusicPlayer::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldD8 = file->readNumber();
+ _fieldDC = file->readNumber();
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+ _fieldE8 = file->readNumber();
+ _fieldEC = file->readNumber();
+ _fieldF0 = file->readNumber();
+ _fieldF4 = file->readNumber();
+
+ CAutoMusicPlayerBase::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/seasonal_music_player.h b/engines/titanic/sound/seasonal_music_player.h
new file mode 100644
index 0000000000..fe3a60be9d
--- /dev/null
+++ b/engines/titanic/sound/seasonal_music_player.h
@@ -0,0 +1,61 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_SEASONAL_MUSIC_PLAYER_H
+#define TITANIC_SEASONAL_MUSIC_PLAYER_H
+
+#include "titanic/sound/auto_music_player_base.h"
+
+namespace Titanic {
+
+class CSeasonalMusicPlayer : public CAutoMusicPlayerBase {
+private:
+ int _fieldD8;
+ int _fieldDC;
+ int _fieldE0;
+ int _fieldE4;
+ int _fieldE8;
+ int _fieldEC;
+ int _fieldF0;
+ int _fieldF4;
+public:
+ CSeasonalMusicPlayer();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CSeasonalMusicPlayer"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_LINK_ITEM_H */