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authorPaul Gilbert2017-04-09 21:08:38 -0400
committerPaul Gilbert2017-04-09 21:08:38 -0400
commitfda21bb74958b30bafc805c8fab04260cfdbb772 (patch)
tree1fd5a453a94910b5859fc069affa73f56c17747b /engines/titanic/star_control/base_stars.h
parenta40482135082faefc4d42d1c54f42c23ba24172a (diff)
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TITANIC: Rename CBaseStar to CBaseStars
Diffstat (limited to 'engines/titanic/star_control/base_stars.h')
-rw-r--r--engines/titanic/star_control/base_stars.h168
1 files changed, 168 insertions, 0 deletions
diff --git a/engines/titanic/star_control/base_stars.h b/engines/titanic/star_control/base_stars.h
new file mode 100644
index 0000000000..0394bfe124
--- /dev/null
+++ b/engines/titanic/star_control/base_stars.h
@@ -0,0 +1,168 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_STAR_CONTROL_SUB3_H
+#define TITANIC_STAR_CONTROL_SUB3_H
+
+#include "titanic/support/simple_file.h"
+#include "titanic/star_control/frange.h"
+#include "titanic/star_control/star_closeup.h"
+#include "titanic/star_control/surface_area.h"
+
+namespace Titanic {
+
+enum StarMode { MODE_STARFIELD = 0, MODE_PHOTO = 1 };
+
+class CStarControlSub12;
+
+struct CBaseStarEntry {
+ byte _red;
+ byte _green;
+ byte _blue;
+ byte _thickness;
+ double _value;
+ FVector _position;
+ uint _data[5];
+
+ CBaseStarEntry();
+
+ /**
+ * Loads the data for a star
+ */
+ void load(Common::SeekableReadStream &s);
+
+ bool operator==(const CBaseStarEntry &s) const;
+};
+
+struct CStarPosition : public Common::Point {
+ int _index1;
+ int _index2;
+ CStarPosition() : _index1(0), _index2(0) {}
+
+ bool operator==(const CStarPosition &sp) const {
+ return x == sp.x && y == sp.y && _index1 == sp._index1 && _index2 == sp._index2;
+ }
+};
+
+/**
+ * Base class for views that draw a set of stars in simulated 3D space
+ */
+class CBaseStars {
+private:
+ void draw1(CSurfaceArea *surfaceArea, CStarControlSub12 *sub12, CStarCloseup *closeup);
+ void draw2(CSurfaceArea *surfaceArea, CStarControlSub12 *sub12, CStarCloseup *closeup);
+ void draw3(CSurfaceArea *surfaceArea, CStarControlSub12 *sub12, CStarCloseup *closeup);
+ void draw4(CSurfaceArea *surfaceArea, CStarControlSub12 *sub12, CStarCloseup *closeup);
+protected:
+ FRange _minMax;
+ double _minVal;
+ double _maxVal;
+ double _range;
+ double _value1, _value2;
+ double _value3, _value4;
+protected:
+ /**
+ * Load entry data from a passed stream
+ */
+ void loadData(Common::SeekableReadStream &s);
+
+ /**
+ * Load entry data from a specified resource
+ */
+ void loadData(const CString &resName);
+
+ /**
+ * Reset the data for an entry
+ */
+ void resetEntry(CBaseStarEntry &entry);
+public:
+ Common::Array<CBaseStarEntry> _data;
+public:
+ CBaseStars();
+ virtual ~CBaseStars() {}
+
+ /**
+ * Draw the item
+ */
+ virtual void draw(CSurfaceArea *surfaceArea, CStarControlSub12 *sub12, CStarCloseup *closeup);
+
+ virtual bool loadYale(int v1) { return true; }
+
+ /**
+ * Selects a star
+ */
+ virtual bool selectStar(CSurfaceArea *surfaceArea, CStarControlSub12 *sub12,
+ const Common::Point &pt, void *handler = nullptr) { return false; }
+
+ /**
+ * Adds a new star, or removes one if already present at the given co-ordinates
+ */
+ virtual bool addStar(const CBaseStarEntry *entry) { return false; }
+
+ virtual bool loadStar() { return false; }
+
+ /**
+ * Load the item's data
+ */
+ virtual void load(SimpleFile *file) {}
+
+ /**
+ * Save the item's data
+ */
+ virtual void save(SimpleFile *file, int indent) {}
+
+ /**
+ * Clear allocated data
+ */
+ void clear();
+
+ void initialize();
+
+ int size() const { return _data.size(); }
+
+ /**
+ * Get a pointer to a data entry
+ */
+ const CBaseStarEntry *getDataPtr(int index) const;
+
+ int baseFn1(CSurfaceArea *surfaceArea, CStarControlSub12 *sub12,
+ const Common::Point &pt);
+
+ int baseFn2(CSurfaceArea *surfaceArea, CStarControlSub12 *sub12);
+};
+
+class CStarVector {
+private:
+ CStarControlSub12 *_owner;
+ FVector _vector;
+public:
+ CStarVector(CStarControlSub12 *owner, const FVector &v) : _owner(owner), _vector(v) {}
+
+ /**
+ * Applies the saved vector
+ */
+ void apply();
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_STAR_CONTROL_SUB3_H */