aboutsummaryrefslogtreecommitdiff
path: root/engines/titanic/star_control
diff options
context:
space:
mode:
authorDavid Fioramonti2017-08-30 19:03:52 -0700
committerDavid Fioramonti2017-08-31 04:10:07 -0700
commit4dbfc3595e459a8c51dcdbfada812e525218758f (patch)
tree588d905f1d8ef6aa1e07c6dc716df8b0a2409daa /engines/titanic/star_control
parent4c2ac405a549b85eb15dfd8e32f176af4f8321e8 (diff)
downloadscummvm-rg350-4dbfc3595e459a8c51dcdbfada812e525218758f.tar.gz
scummvm-rg350-4dbfc3595e459a8c51dcdbfada812e525218758f.tar.bz2
scummvm-rg350-4dbfc3595e459a8c51dcdbfada812e525218758f.zip
TITANIC: Fix star lock2/lock3 overshoot, fixes #9961
The problem was that the camera when locking onto the 2nd star was starting at a bad spot and then overshooting when it moved to do the locking movements. A solution I picked is just to start at the final spot. I also removed the check that the distance the mover had to move was too large since the bug is now avoided.
Diffstat (limited to 'engines/titanic/star_control')
-rw-r--r--engines/titanic/star_control/star_camera.cpp19
1 files changed, 7 insertions, 12 deletions
diff --git a/engines/titanic/star_control/star_camera.cpp b/engines/titanic/star_control/star_camera.cpp
index db087129ae..d1e233906b 100644
--- a/engines/titanic/star_control/star_camera.cpp
+++ b/engines/titanic/star_control/star_camera.cpp
@@ -586,22 +586,17 @@ bool CStarCamera::lockMarker2(CViewport *viewport, const FVector &secondStarPosi
assert(unusedScale);
}
- //newOr.set(m4._col3, m4._col2, m4._col4);
newOr.set(m4._col3, m4._col2, m4._col4);
FVector newPos = m4._col1;
FMatrix oldOr = _viewport.getOrientation();
-
- if (minDistance > 1.0e8) {
- // The transition will do poorly in this case.
- _mover->transitionBetweenPosOrients(oldPos, newPos, oldOr, newOr);
- return false;
- }
- else {
- _mover->transitionBetweenPosOrients(oldPos, newPos, oldOr, newOr);
- CStarVector *sv = new CStarVector(this, secondStarPosition);
- _mover->setVector(sv);
- }
+
+ // WORKAROUND: set old position to new position (1st argument), this prevents
+ // locking issues when locking the 2nd star. Fixes #9961.
+ _mover->transitionBetweenPosOrients(newPos, newPos, oldOr, newOr);
+ CStarVector *sv = new CStarVector(this, secondStarPosition);
+ _mover->setVector(sv);
+
return true;
}