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author | David Fioramonti | 2017-09-09 08:40:33 -0700 |
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committer | David Fioramonti | 2017-09-09 14:24:26 -0700 |
commit | d5fb1170d7d3e9cbe2029d494f6a438745f6490c (patch) | |
tree | 7048d657dc5eecdf7796d07a04c7a5ce7278daac /engines/titanic/star_control | |
parent | b2dd72adbdf7fad21438f4860ad8b420b5a82812 (diff) | |
download | scummvm-rg350-d5fb1170d7d3e9cbe2029d494f6a438745f6490c.tar.gz scummvm-rg350-d5fb1170d7d3e9cbe2029d494f6a438745f6490c.tar.bz2 scummvm-rg350-d5fb1170d7d3e9cbe2029d494f6a438745f6490c.zip |
TITANIC: Prevent locking/unlocking sounds in photoview
In scummvm and the original engine if you try to
unlock/lock stars in photoview/skyview then the
stars will not unlock/lock, but the sounds
associated with unlocking and locking were playing.
Giving a false impression that the
locking/unlocking was happening.
The sounds no longer play when in photoview.
Diffstat (limited to 'engines/titanic/star_control')
-rw-r--r-- | engines/titanic/star_control/star_control.cpp | 12 | ||||
-rw-r--r-- | engines/titanic/star_control/star_control.h | 5 |
2 files changed, 17 insertions, 0 deletions
diff --git a/engines/titanic/star_control/star_control.cpp b/engines/titanic/star_control/star_control.cpp index cc414305eb..8464262b31 100644 --- a/engines/titanic/star_control/star_control.cpp +++ b/engines/titanic/star_control/star_control.cpp @@ -145,6 +145,18 @@ void CStarControl::newFrame() { } } +bool CStarControl::isStarFieldMode() { + if (!_petControl) + _petControl = getPetControl(); + + if (_petControl) { + + if (_starField.getMode() == MODE_STARFIELD) + return true; + } + return false; +} + void CStarControl::doAction(StarControlAction action) { if (!_enabled) return; diff --git a/engines/titanic/star_control/star_control.h b/engines/titanic/star_control/star_control.h index e4072d7d62..7efd3869c1 100644 --- a/engines/titanic/star_control/star_control.h +++ b/engines/titanic/star_control/star_control.h @@ -70,6 +70,11 @@ public: virtual void draw(CScreenManager *screenManager); /** + * _starField is currently showing the starfield + */ + bool isStarFieldMode(); + + /** * Does an action in the star control */ void doAction(StarControlAction action); |