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author | Paul Gilbert | 2016-06-19 16:21:49 -0400 |
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committer | Paul Gilbert | 2016-07-15 19:23:41 -0400 |
commit | 2267c5eb4c5addecbf0012495f84ece6d6df835d (patch) | |
tree | 79534d5b0ae6b246d47d44241bf3b69941c122d6 /engines/titanic/support/credit_text.h | |
parent | 68f13646e185416bb74812ea489764b9b28b8e22 (diff) | |
download | scummvm-rg350-2267c5eb4c5addecbf0012495f84ece6d6df835d.tar.gz scummvm-rg350-2267c5eb4c5addecbf0012495f84ece6d6df835d.tar.bz2 scummvm-rg350-2267c5eb4c5addecbf0012495f84ece6d6df835d.zip |
TITANIC: Beginnings of CCreditText class
Diffstat (limited to 'engines/titanic/support/credit_text.h')
-rw-r--r-- | engines/titanic/support/credit_text.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/engines/titanic/support/credit_text.h b/engines/titanic/support/credit_text.h new file mode 100644 index 0000000000..82da833bbe --- /dev/null +++ b/engines/titanic/support/credit_text.h @@ -0,0 +1,90 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_CREDIT_TEXT_H +#define TITANIC_CREDIT_TEXT_H + +#include "titanic/core/list.h" + +namespace Titanic { + +class CGameObject; +class CScreenManager; + +class COverrideSubItem : public ListItem { + +}; +typedef List<COverrideSubItem> CCreditTextSubList; + +class CCreditTextItem : public ListItem { + +}; +typedef List<CCreditTextItem> CCreditTextList; + +class CCreditText { +private: + /** + * Sets up needed data + */ + void setup(); +public: + CScreenManager *_screenManagerP; + Rect _rect; + int _field14; + CCreditTextList _list; + uint _ticks; + uint _fontHeight; + CGameObject *_objectP; + int _field34; + int _field38; + int _field3C; + int _field40; + int _field44; + int _field48; + int _field4C; + int _field50; + int _field54; + int _field58; + int _field5C; +public: + CCreditText(); + + /** + * Clears the object + */ + void clear(); + + /** + * Sets the game object this override is associated with + */ + void load(CGameObject *obj, CScreenManager *screenManager, + const Rect &rect, int v = 0); + + /** + * Draw the item + */ + bool draw(); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_CREDIT_TEXT_H */ |