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authorPaul Gilbert2016-06-19 16:21:49 -0400
committerPaul Gilbert2016-07-15 19:23:41 -0400
commit2267c5eb4c5addecbf0012495f84ece6d6df835d (patch)
tree79534d5b0ae6b246d47d44241bf3b69941c122d6 /engines/titanic/support/credit_text.h
parent68f13646e185416bb74812ea489764b9b28b8e22 (diff)
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TITANIC: Beginnings of CCreditText class
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_CREDIT_TEXT_H
+#define TITANIC_CREDIT_TEXT_H
+
+#include "titanic/core/list.h"
+
+namespace Titanic {
+
+class CGameObject;
+class CScreenManager;
+
+class COverrideSubItem : public ListItem {
+
+};
+typedef List<COverrideSubItem> CCreditTextSubList;
+
+class CCreditTextItem : public ListItem {
+
+};
+typedef List<CCreditTextItem> CCreditTextList;
+
+class CCreditText {
+private:
+ /**
+ * Sets up needed data
+ */
+ void setup();
+public:
+ CScreenManager *_screenManagerP;
+ Rect _rect;
+ int _field14;
+ CCreditTextList _list;
+ uint _ticks;
+ uint _fontHeight;
+ CGameObject *_objectP;
+ int _field34;
+ int _field38;
+ int _field3C;
+ int _field40;
+ int _field44;
+ int _field48;
+ int _field4C;
+ int _field50;
+ int _field54;
+ int _field58;
+ int _field5C;
+public:
+ CCreditText();
+
+ /**
+ * Clears the object
+ */
+ void clear();
+
+ /**
+ * Sets the game object this override is associated with
+ */
+ void load(CGameObject *obj, CScreenManager *screenManager,
+ const Rect &rect, int v = 0);
+
+ /**
+ * Draw the item
+ */
+ bool draw();
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_CREDIT_TEXT_H */