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authorPaul Gilbert2016-04-03 16:16:35 -0400
committerPaul Gilbert2016-04-03 16:16:35 -0400
commit1efbed540948edcbf3ac2c72c0984def044274cf (patch)
tree63b4543753951b55c756a9b81cd5df5ab2718943 /engines/titanic/support/files_manager.cpp
parent432153274385295a9a4eb01e56bfcc72cc5f202e (diff)
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TITANIC: Move most of the root classes into new support/ folder
Diffstat (limited to 'engines/titanic/support/files_manager.cpp')
-rw-r--r--engines/titanic/support/files_manager.cpp106
1 files changed, 106 insertions, 0 deletions
diff --git a/engines/titanic/support/files_manager.cpp b/engines/titanic/support/files_manager.cpp
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+++ b/engines/titanic/support/files_manager.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/file.h"
+#include "titanic/support/files_manager.h"
+#include "titanic/game_manager.h"
+
+namespace Titanic {
+
+CFilesManager::CFilesManager() : _gameManager(nullptr),
+ _assetsPath("Assets"), _exeResources(nullptr), _field0(0),
+ _drive(-1), _field18(0), _field1C(0), _field3C(0) {
+}
+
+CFilesManager::~CFilesManager() {
+ delete _exeResources;
+}
+
+bool CFilesManager::fileExists(const CString &name) {
+ Common::File f;
+ return f.exists(name);
+}
+
+bool CFilesManager::scanForFile(const CString &name) {
+ if (name.empty())
+ return false;
+
+ CString filename = name;
+ filename.toLowercase();
+
+ if (filename[0] == 'y' || filename[0] == 'z')
+ return true;
+ else if (filename[0] < 'a' || filename[0] > 'c')
+ return false;
+
+ CString fname = filename;
+ int idx = fname.indexOf('#');
+ if (idx >= 0) {
+ fname = fname.left(idx);
+ fname += ".st";
+ }
+
+ if (_gameManager)
+ _gameManager->viewChange();
+
+ // The original had a bunch of code here handling determining
+ // which asset path, if any, the filename was present for,
+ // and storing the "active asset path" it was found on.
+ // This is redundant for ScummVM, which takes care of the paths
+ return fileExists(fname);
+}
+
+void CFilesManager::loadDrive() {
+ assert(_drive == -1);
+ resetView();
+}
+
+void CFilesManager::debug(CScreenManager *screenManager) {
+ warning("TODO: CFilesManager::debug");
+}
+
+void CFilesManager::resetView() {
+ if (_gameManager) {
+ _gameManager->_gameState.setMode(GSMODE_SELECTED);
+ _gameManager->initBounds();
+ }
+}
+
+void CFilesManager::fn4(const CString &name) {
+ warning("TODO: CFilesManager::fn4");
+}
+
+void CFilesManager::fn5(const CString &name) {
+ warning("TODO: CFilesManager::fn5");
+}
+
+Common::SeekableReadStream *CFilesManager::getResource(const CString &name,
+ const CString &area) {
+ if (!_exeResources) {
+ _exeResources = new Common::NEResources();
+ _exeResources->loadFromEXE("st.exe");
+ }
+
+ return nullptr;
+}
+
+} // End of namespace Titanic