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authorPaul Gilbert2016-04-03 16:16:35 -0400
committerPaul Gilbert2016-04-03 16:16:35 -0400
commit1efbed540948edcbf3ac2c72c0984def044274cf (patch)
tree63b4543753951b55c756a9b81cd5df5ab2718943 /engines/titanic/support/files_manager.h
parent432153274385295a9a4eb01e56bfcc72cc5f202e (diff)
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TITANIC: Move most of the root classes into new support/ folder
Diffstat (limited to 'engines/titanic/support/files_manager.h')
-rw-r--r--engines/titanic/support/files_manager.h96
1 files changed, 96 insertions, 0 deletions
diff --git a/engines/titanic/support/files_manager.h b/engines/titanic/support/files_manager.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_FILES_MANAGER_H
+#define TITANIC_FILES_MANAGER_H
+
+#include "common/winexe_ne.h"
+#include "titanic/core/list.h"
+#include "titanic/support/screen_manager.h"
+
+namespace Titanic {
+
+class CGameManager;
+
+class CFilesManagerList : public List<ListItem> {
+};
+
+class CFilesManager {
+private:
+ CGameManager *_gameManager;
+ Common::NEResources *_exeResources;
+ CFilesManagerList _list;
+ CString _string1;
+ CString _string2;
+ int _field0;
+ int _drive;
+ int _field18;
+ int _field1C;
+ int _field3C;
+ const CString _assetsPath;
+public:
+ CFilesManager();
+ ~CFilesManager();
+
+ /**
+ * Sets the game manager
+ */
+ void setGameManager(CGameManager *gameManager) {
+ _gameManager = gameManager;
+ }
+
+ /**
+ * Returns true if a file of the given name exists
+ */
+ static bool fileExists(const CString &name);
+
+ /**
+ * Scans for a file with a matching name
+ */
+ bool scanForFile(const CString &name);
+
+ /**
+ * Handles displaying a load drive view if necessary
+ */
+ void loadDrive();
+
+ void debug(CScreenManager *screenManager);
+
+ /**
+ * Resets the view being displayed
+ */
+ void resetView();
+
+ void fn4(const CString &name);
+
+ void fn5(const CString &name);
+
+ /**
+ * Get a resource from the executable
+ */
+ Common::SeekableReadStream *getResource(const CString &name,
+ const CString &area);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_FILES_MANAGER_H */