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authorEugene Sandulenko2016-08-01 00:27:28 +0300
committerGitHub2016-08-01 00:27:28 +0300
commit9d3a2c1c7f9365f65908f583e62047830f60693d (patch)
treed7ba49593a1e3d79f17b350e700b1fbcf71f5b22 /engines/titanic/support/files_manager.h
parent567054d8298a013f93dd9e0e332e2a08402b10a6 (diff)
parent19f8a0965be832a71a101054748cf000adf16add (diff)
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Merge pull request #786 from dreammaster/titanic
TITANIC: Starship Titanic engine
Diffstat (limited to 'engines/titanic/support/files_manager.h')
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_FILES_MANAGER_H
+#define TITANIC_FILES_MANAGER_H
+
+#include "common/hashmap.h"
+#include "titanic/core/list.h"
+#include "titanic/support/screen_manager.h"
+
+namespace Titanic {
+
+class CGameManager;
+
+class CFilesManagerList : public List<ListItem> {
+};
+
+class CFilesManager {
+ struct ResourceEntry {
+ uint _offset;
+ uint _size;
+
+ ResourceEntry() : _offset(0), _size(0) {}
+ ResourceEntry(uint offset, uint size) : _offset(offset), _size(size) {}
+ };
+ typedef Common::HashMap<Common::String, ResourceEntry> ResourceHash;
+private:
+ CGameManager *_gameManager;
+ Common::File _datFile;
+ ResourceHash _resources;
+ CFilesManagerList _list;
+ CString _string1;
+ CString _string2;
+ int _field0;
+ int _drive;
+ int _field18;
+ int _field1C;
+ int _field3C;
+ const CString _assetsPath;
+private:
+ void loadResourceIndex();
+public:
+ CFilesManager();
+ ~CFilesManager();
+
+ /**
+ * Sets the game manager
+ */
+ void setGameManager(CGameManager *gameManager) {
+ _gameManager = gameManager;
+ }
+
+ /**
+ * Returns true if a file of the given name exists
+ */
+ static bool fileExists(const CString &name);
+
+ /**
+ * Scans for a file with a matching name
+ */
+ bool scanForFile(const CString &name);
+
+ /**
+ * Handles displaying a load drive view if necessary
+ */
+ void loadDrive();
+
+ void debug(CScreenManager *screenManager);
+
+ /**
+ * Resets the view being displayed
+ */
+ void resetView();
+
+ void fn4(const CString &name);
+
+ /**
+ * Preloads and caches a file for access shortly
+ */
+ void preload(const CString &name);
+
+ /**
+ * Get a resource from the executable
+ */
+ Common::SeekableReadStream *getResource(const CString &str);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_FILES_MANAGER_H */