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author | Eugene Sandulenko | 2016-08-01 00:27:28 +0300 |
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committer | GitHub | 2016-08-01 00:27:28 +0300 |
commit | 9d3a2c1c7f9365f65908f583e62047830f60693d (patch) | |
tree | d7ba49593a1e3d79f17b350e700b1fbcf71f5b22 /engines/titanic/support/files_manager.h | |
parent | 567054d8298a013f93dd9e0e332e2a08402b10a6 (diff) | |
parent | 19f8a0965be832a71a101054748cf000adf16add (diff) | |
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Merge pull request #786 from dreammaster/titanic
TITANIC: Starship Titanic engine
Diffstat (limited to 'engines/titanic/support/files_manager.h')
-rw-r--r-- | engines/titanic/support/files_manager.h | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/engines/titanic/support/files_manager.h b/engines/titanic/support/files_manager.h new file mode 100644 index 0000000000..ec0c7fc008 --- /dev/null +++ b/engines/titanic/support/files_manager.h @@ -0,0 +1,109 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_FILES_MANAGER_H +#define TITANIC_FILES_MANAGER_H + +#include "common/hashmap.h" +#include "titanic/core/list.h" +#include "titanic/support/screen_manager.h" + +namespace Titanic { + +class CGameManager; + +class CFilesManagerList : public List<ListItem> { +}; + +class CFilesManager { + struct ResourceEntry { + uint _offset; + uint _size; + + ResourceEntry() : _offset(0), _size(0) {} + ResourceEntry(uint offset, uint size) : _offset(offset), _size(size) {} + }; + typedef Common::HashMap<Common::String, ResourceEntry> ResourceHash; +private: + CGameManager *_gameManager; + Common::File _datFile; + ResourceHash _resources; + CFilesManagerList _list; + CString _string1; + CString _string2; + int _field0; + int _drive; + int _field18; + int _field1C; + int _field3C; + const CString _assetsPath; +private: + void loadResourceIndex(); +public: + CFilesManager(); + ~CFilesManager(); + + /** + * Sets the game manager + */ + void setGameManager(CGameManager *gameManager) { + _gameManager = gameManager; + } + + /** + * Returns true if a file of the given name exists + */ + static bool fileExists(const CString &name); + + /** + * Scans for a file with a matching name + */ + bool scanForFile(const CString &name); + + /** + * Handles displaying a load drive view if necessary + */ + void loadDrive(); + + void debug(CScreenManager *screenManager); + + /** + * Resets the view being displayed + */ + void resetView(); + + void fn4(const CString &name); + + /** + * Preloads and caches a file for access shortly + */ + void preload(const CString &name); + + /** + * Get a resource from the executable + */ + Common::SeekableReadStream *getResource(const CString &str); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_FILES_MANAGER_H */ |