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author | Paul Gilbert | 2017-09-24 14:09:24 -0400 |
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committer | Paul Gilbert | 2017-09-24 14:09:24 -0400 |
commit | 65811506f8bc92f8fd3bbf5c3ce51ef74da11af6 (patch) | |
tree | a7359c5255c4a48721e22f5304e8020e6a5396b1 /engines/titanic/true_talk/tt_talker.cpp | |
parent | 26183f7289281f515298cf0363a24d6ee4f5b685 (diff) | |
download | scummvm-rg350-65811506f8bc92f8fd3bbf5c3ce51ef74da11af6.tar.gz scummvm-rg350-65811506f8bc92f8fd3bbf5c3ce51ef74da11af6.tar.bz2 scummvm-rg350-65811506f8bc92f8fd3bbf5c3ce51ef74da11af6.zip |
TITANIC: Don't launch further bot speeches when exiting game
Previously, notifying bots to the end of a speech fragment was
done in ~TTtalker. Which caused problems when in progress talkers
were freed when exiting the game with a speech was in progress,
since it would try to start the next following speech fragment.
Diffstat (limited to 'engines/titanic/true_talk/tt_talker.cpp')
-rw-r--r-- | engines/titanic/true_talk/tt_talker.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/titanic/true_talk/tt_talker.cpp b/engines/titanic/true_talk/tt_talker.cpp index b296ec25d1..a2c5e4cc97 100644 --- a/engines/titanic/true_talk/tt_talker.cpp +++ b/engines/titanic/true_talk/tt_talker.cpp @@ -34,7 +34,12 @@ void TTtalker::speechStarted(const CString &dialogueStr, uint dialogueId, uint s msg.execute(_npc, nullptr, MSGFLAG_BREAK_IF_HANDLED); } -TTtalker::~TTtalker() { +void TTtalker::endSpeech(int val) { + _done = true; + _talkEndState = val; +} + +void TTtalker::speechEnded() { CPetControl *petControl = _npc->getPetControl(); if (petControl) // Add in final line @@ -45,9 +50,4 @@ TTtalker::~TTtalker() { endedMsg.execute(_npc, nullptr, MSGFLAG_BREAK_IF_HANDLED); } -void TTtalker::endSpeech(int val) { - _done = true; - _talkEndState = val; -} - } // End of namespace Titanic |