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authorPaul Gilbert2016-08-08 08:13:05 -0400
committerPaul Gilbert2016-08-08 08:13:05 -0400
commit3bece5f4788779b2c0af3a2bb422e05a183b6d6b (patch)
tree515a6eca684830bb6b3b2b05238695a557152ab8 /engines/titanic
parenta1affaa698516e93763e812281e7d9609f098193 (diff)
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TITANIC: Implemented CSeasonalMusicPlayer class
Diffstat (limited to 'engines/titanic')
-rw-r--r--engines/titanic/core/game_object.cpp9
-rw-r--r--engines/titanic/core/game_object.h2
-rw-r--r--engines/titanic/sound/seasonal_music_player.cpp117
-rw-r--r--engines/titanic/sound/seasonal_music_player.h20
4 files changed, 111 insertions, 37 deletions
diff --git a/engines/titanic/core/game_object.cpp b/engines/titanic/core/game_object.cpp
index 897eab88f4..ecaa415e31 100644
--- a/engines/titanic/core/game_object.cpp
+++ b/engines/titanic/core/game_object.cpp
@@ -38,11 +38,12 @@ namespace Titanic {
EMPTY_MESSAGE_MAP(CGameObject, CNamedItem);
CCreditText *CGameObject::_credits;
-int CGameObject::_soundHandles[3];
+int CGameObject::_soundHandles[4];
void CGameObject::init() {
_credits = nullptr;
- _soundHandles[0] = _soundHandles[1] = _soundHandles[2] = -1;
+ _soundHandles[0] = _soundHandles[1] = 0;
+ _soundHandles[2] = _soundHandles[3] = -1;
}
void CGameObject::deinit() {
@@ -501,7 +502,7 @@ void CGameObject::stopGlobalSound(bool transition, int handleIndex) {
CSound &sound = gameManager->_sound;
if (handleIndex == -1) {
- for (int idx = 0; idx < 3; ++idx) {
+ for (int idx = 0; idx < 4; ++idx) {
if (_soundHandles[idx] != -1) {
sound.setVolume(_soundHandles[idx], 0, transition ? 1 : 0);
sound.setCanFree(_soundHandles[idx]);
@@ -531,7 +532,7 @@ void CGameObject::setGlobalSoundVolume(int mode, uint seconds, int handleIndex)
// Iterate through calling the method for each handle
for (int idx = 0; idx < 3; ++idx)
setGlobalSoundVolume(mode, seconds, idx);
- } else if (handleIndex >= 0 && handleIndex <= 2 && _soundHandles[handleIndex] != -1) {
+ } else if (handleIndex >= 0 && handleIndex <= 3 && _soundHandles[handleIndex] != -1) {
uint newVolume = sound._soundManager.getModeVolume(mode);
sound.setVolume(_soundHandles[handleIndex], newVolume, seconds);
}
diff --git a/engines/titanic/core/game_object.h b/engines/titanic/core/game_object.h
index e446cc3251..799cbccbed 100644
--- a/engines/titanic/core/game_object.h
+++ b/engines/titanic/core/game_object.h
@@ -53,7 +53,7 @@ class CGameObject : public CNamedItem {
DECLARE_MESSAGE_MAP;
private:
static CCreditText *_credits;
- static int _soundHandles[3];
+ static int _soundHandles[4];
private:
/**
* Load a visual resource for the object
diff --git a/engines/titanic/sound/seasonal_music_player.cpp b/engines/titanic/sound/seasonal_music_player.cpp
index 8ac6eb6763..3532311bdf 100644
--- a/engines/titanic/sound/seasonal_music_player.cpp
+++ b/engines/titanic/sound/seasonal_music_player.cpp
@@ -24,43 +24,112 @@
namespace Titanic {
+BEGIN_MESSAGE_MAP(CSeasonalMusicPlayer, CAutoMusicPlayerBase)
+ ON_MESSAGE(ChangeSeasonMsg)
+ ON_MESSAGE(ArboretumGateMsg)
+ ON_MESSAGE(ChangeMusicMsg)
+END_MESSAGE_MAP()
+
CSeasonalMusicPlayer::CSeasonalMusicPlayer() : CAutoMusicPlayerBase() {
- _fieldD8 = 0;
- _fieldDC = 1;
- _fieldE0 = 0;
- _fieldE4 = 0;
- _fieldE8 = -4;
- _fieldEC = -2;
- _fieldF0 = -4;
- _fieldF4 = -4;
+ _isSpring = false;
+ _isSummer = true;
+ _isAutumn = false;
+ _isWinter = false;
+ _springMode = -4;
+ _summerMode = -2;
+ _autumnMode = -4;
+ _winterMode = -4;
}
void CSeasonalMusicPlayer::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
- file->writeNumberLine(_fieldD8, indent);
- file->writeNumberLine(_fieldDC, indent);
- file->writeNumberLine(_fieldE0, indent);
- file->writeNumberLine(_fieldE4, indent);
- file->writeNumberLine(_fieldE8, indent);
- file->writeNumberLine(_fieldEC, indent);
- file->writeNumberLine(_fieldF0, indent);
- file->writeNumberLine(_fieldF4, indent);
+ file->writeNumberLine(_isSpring, indent);
+ file->writeNumberLine(_isSummer, indent);
+ file->writeNumberLine(_isAutumn, indent);
+ file->writeNumberLine(_isWinter, indent);
+ file->writeNumberLine(_springMode, indent);
+ file->writeNumberLine(_summerMode, indent);
+ file->writeNumberLine(_autumnMode, indent);
+ file->writeNumberLine(_winterMode, indent);
CAutoMusicPlayerBase::save(file, indent);
}
void CSeasonalMusicPlayer::load(SimpleFile *file) {
file->readNumber();
- _fieldD8 = file->readNumber();
- _fieldDC = file->readNumber();
- _fieldE0 = file->readNumber();
- _fieldE4 = file->readNumber();
- _fieldE8 = file->readNumber();
- _fieldEC = file->readNumber();
- _fieldF0 = file->readNumber();
- _fieldF4 = file->readNumber();
+ _isSpring = file->readNumber();
+ _isSummer = file->readNumber();
+ _isAutumn = file->readNumber();
+ _isWinter = file->readNumber();
+ _springMode = file->readNumber();
+ _summerMode = file->readNumber();
+ _autumnMode = file->readNumber();
+ _winterMode = file->readNumber();
CAutoMusicPlayerBase::load(file);
}
+bool CSeasonalMusicPlayer::ChangeSeasonMsg(CChangeSeasonMsg *msg) {
+ _isSpring = msg->_season == "spring";
+ _isSummer = msg->_season == "summer";
+ _isAutumn = msg->_season == "autumn";
+ _isWinter = msg->_season == "winter";
+
+ _springMode = _isSpring ? -2 : -4;
+ _summerMode = _isSummer ? -2 : -4;
+ _autumnMode = _isAutumn ? -2 : -4;
+ _winterMode = _isWinter ? -2 : -4;
+
+ CChangeMusicMsg changeMsg;
+ changeMsg._filename = msg->_season;
+ changeMsg.execute(this);
+
+ return true;
+}
+
+bool CSeasonalMusicPlayer::ArboretumGateMsg(CArboretumGateMsg *msg) {
+ CChangeMusicMsg changeMsg;
+ changeMsg._flags = msg->_value ? 2 : 1;
+ changeMsg.execute(this);
+
+ return true;
+}
+
+bool CSeasonalMusicPlayer::ChangeMusicMsg(CChangeMusicMsg *msg) {
+ if (_isRepeated && msg->_flags == 1) {
+ _isRepeated = false;
+ stopGlobalSound(_transition, -1);
+ }
+
+ if (!msg->_filename.empty()) {
+ if (_isSummer) {
+ setGlobalSoundVolume(-4, 2, 0);
+ setGlobalSoundVolume(-2, 2, 1);
+ } else if (_isAutumn) {
+ setGlobalSoundVolume(-4, 2, 1);
+ setGlobalSoundVolume(-2, 2, 2);
+ } else if (_isWinter) {
+ setGlobalSoundVolume(-4, 2, 2);
+ setGlobalSoundVolume(-2, 2, 3);
+ } else if (_isSpring) {
+ setGlobalSoundVolume(-4, 2, 3);
+ setGlobalSoundVolume(-2, 2, 0);
+ }
+ }
+
+ if (!_isRepeated && msg->_flags == 2) {
+ _isRepeated = true;
+ loadSound("c#64.wav");
+ loadSound("c#63.wav");
+ loadSound("c#65.wav");
+ loadSound("c#62.wav");
+ playGlobalSound("c#64.wav", _springMode, _isSpring, true, 0);
+ playGlobalSound("c#63.wav", _summerMode, _isSummer, true, 1);
+ playGlobalSound("c#65.wav", _autumnMode, _isAutumn, true, 2);
+ playGlobalSound("c#62.wav", _winterMode, _isWinter, true, 3);
+ }
+
+ return true;
+}
+
} // End of namespace Titanic
diff --git a/engines/titanic/sound/seasonal_music_player.h b/engines/titanic/sound/seasonal_music_player.h
index 30c296d24d..c5259e2715 100644
--- a/engines/titanic/sound/seasonal_music_player.h
+++ b/engines/titanic/sound/seasonal_music_player.h
@@ -28,15 +28,19 @@
namespace Titanic {
class CSeasonalMusicPlayer : public CAutoMusicPlayerBase {
+ DECLARE_MESSAGE_MAP;
+ bool ChangeSeasonMsg(CChangeSeasonMsg *msg);
+ bool ArboretumGateMsg(CArboretumGateMsg *msg);
+ bool ChangeMusicMsg(CChangeMusicMsg *msg);
private:
- int _fieldD8;
- int _fieldDC;
- int _fieldE0;
- int _fieldE4;
- int _fieldE8;
- int _fieldEC;
- int _fieldF0;
- int _fieldF4;
+ bool _isSpring;
+ bool _isSummer;
+ bool _isAutumn;
+ bool _isWinter;
+ int _springMode;
+ int _summerMode;
+ int _autumnMode;
+ int _winterMode;
public:
CLASSDEF;
CSeasonalMusicPlayer();