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authorPaul Gilbert2016-04-05 13:19:43 -0400
committerPaul Gilbert2016-04-05 13:19:43 -0400
commit6f8de06ddb210f71f611e2cfcee106832d100a78 (patch)
tree40f3694f8f1cc4180f2cd6d403d614816e6184df /engines/titanic
parentf65849084cc88d61168742b02553fb269a9f064e (diff)
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TITANIC: Fix loading of ycursors.avi video that contains mouse cursors
The mouse ccursor is now working correctly in-game, and correctly changing when different areas of the view are highlighted
Diffstat (limited to 'engines/titanic')
-rw-r--r--engines/titanic/support/avi_decoder.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/titanic/support/avi_decoder.cpp b/engines/titanic/support/avi_decoder.cpp
index 81d8a58b8d..578e3a94ea 100644
--- a/engines/titanic/support/avi_decoder.cpp
+++ b/engines/titanic/support/avi_decoder.cpp
@@ -265,7 +265,10 @@ void AVIDecoder::handleStreamHeader(uint32 size) {
}
}
- addTrack(new AVIVideoTrack(_header.totalFrames, sHeader, bmInfo, initialPalette));
+ // WORKAROUND: For Titanic engine, the ycursors.avi file has two video tracks,
+ // so we do an explicit check below to ignore any second video track
+ if (getFrameCount() == 0)
+ addTrack(new AVIVideoTrack(_header.totalFrames, sHeader, bmInfo, initialPalette));
} else if (sHeader.streamType == ID_AUDS) {
PCMWaveFormat wvInfo;
wvInfo.tag = _fileStream->readUint16LE();