diff options
author | Paul Gilbert | 2016-03-08 22:34:51 -0500 |
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committer | Paul Gilbert | 2016-03-08 22:34:51 -0500 |
commit | 71c3129ecff1e5e4e847825eba58d1be9594b1c8 (patch) | |
tree | c481985f918da0f017f724f45979c2d5ffbc18a4 /engines/titanic | |
parent | 8a404e62aab32a236c77a32804bd934c533d9605 (diff) | |
download | scummvm-rg350-71c3129ecff1e5e4e847825eba58d1be9594b1c8.tar.gz scummvm-rg350-71c3129ecff1e5e4e847825eba58d1be9594b1c8.tar.bz2 scummvm-rg350-71c3129ecff1e5e4e847825eba58d1be9594b1c8.zip |
TITANIC: Added skeletons for game manager support classes
Diffstat (limited to 'engines/titanic')
-rw-r--r-- | engines/titanic/game_manager.cpp | 13 | ||||
-rw-r--r-- | engines/titanic/game_manager.h | 23 | ||||
-rw-r--r-- | engines/titanic/game_state.cpp | 35 | ||||
-rw-r--r-- | engines/titanic/game_state.h | 66 | ||||
-rw-r--r-- | engines/titanic/game_state_sub.cpp | 32 | ||||
-rw-r--r-- | engines/titanic/game_state_sub.h | 44 | ||||
-rw-r--r-- | engines/titanic/input_handler.cpp | 39 | ||||
-rw-r--r-- | engines/titanic/input_handler.h | 53 | ||||
-rw-r--r-- | engines/titanic/input_translator.cpp | 33 | ||||
-rw-r--r-- | engines/titanic/input_translator.h | 39 | ||||
-rw-r--r-- | engines/titanic/module.mk | 7 | ||||
-rw-r--r-- | engines/titanic/npcs/true_talk_manager.cpp | 30 | ||||
-rw-r--r-- | engines/titanic/npcs/true_talk_manager.h | 39 | ||||
-rw-r--r-- | engines/titanic/screen_manager.cpp | 1 | ||||
-rw-r--r-- | engines/titanic/screen_manager.h | 2 | ||||
-rw-r--r-- | engines/titanic/sound/music_room.cpp | 31 | ||||
-rw-r--r-- | engines/titanic/sound/music_room.h | 39 | ||||
-rw-r--r-- | engines/titanic/sound/sound.cpp | 30 | ||||
-rw-r--r-- | engines/titanic/sound/sound.h | 39 |
19 files changed, 593 insertions, 2 deletions
diff --git a/engines/titanic/game_manager.cpp b/engines/titanic/game_manager.cpp index 6c9d5e1695..d8e64543fe 100644 --- a/engines/titanic/game_manager.cpp +++ b/engines/titanic/game_manager.cpp @@ -27,12 +27,21 @@ namespace Titanic { CGameManager::CGameManager(CProjectItem *project, CGameView *gameView): - _project(project), _gameView(gameView) { + _project(project), _gameView(gameView), _trueTalkManager(this), + _inputHandler(this), _inputTranslator(&_inputHandler), + _gameState(this), _sound(this), _musicRoom(this), + _videoSurface(nullptr), _field30(0), _field34(0), _field48(0), + _field4C(0), _field50(0), _field54(0), _tickCount(0) { // TODO } void CGameManager::load(SimpleFile *file) { - // TODO + file->readNumber(); + + //_gameState.load(file); + //_list.load(file); + + } void CGameManager::gameLoaded() { diff --git a/engines/titanic/game_manager.h b/engines/titanic/game_manager.h index d776c00048..7ba1b3e01c 100644 --- a/engines/titanic/game_manager.h +++ b/engines/titanic/game_manager.h @@ -24,7 +24,14 @@ #define TITANIC_GAME_MANAGER_H #include "common/scummsys.h" +#include "titanic/game_state.h" +#include "titanic/input_handler.h" +#include "titanic/input_translator.h" #include "titanic/simple_file.h" +#include "titanic/video_surface.h" +#include "titanic/npcs/true_talk_manager.h" +#include "titanic/sound/music_room.h" +#include "titanic/sound/sound.h" namespace Titanic { @@ -35,8 +42,24 @@ class CGameManager { private: CProjectItem *_project; CGameView *_gameView; + CGameState _gameState; + CSound _sound; + CInputHandler _inputHandler; + CInputTranslator _inputTranslator; + CMusicRoom _musicRoom; + CTrueTalkManager _trueTalkManager; + Common::Rect _bounds; + int _field30; + int _field34; + int _field48; + int _field4C; + int _field50; + int _field54; + CVideoSurface *_videoSurface; + int _tickCount; public: CGameManager(CProjectItem *project, CGameView *gameView); + ~CGameManager(); /** * Load data from a save file diff --git a/engines/titanic/game_state.cpp b/engines/titanic/game_state.cpp new file mode 100644 index 0000000000..3ead6d153e --- /dev/null +++ b/engines/titanic/game_state.cpp @@ -0,0 +1,35 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game_state.h" + +namespace Titanic { + +CGameState::CGameState(CGameManager *gameManager) : + _gameManager(gameManager), _sub(this), + _field8(0), _fieldC(0), _field10(10), _field14(0), _field18(0), + _field1C(0), _field20(0), _field24(0), _field28(0), _field2C(0), + _field30(0), _field34(0), _field38(0) { + +} + +} // End of namespace Titanic z diff --git a/engines/titanic/game_state.h b/engines/titanic/game_state.h new file mode 100644 index 0000000000..f52e0d6b8d --- /dev/null +++ b/engines/titanic/game_state.h @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_GAME_STATE_H +#define TITANIC_GAME_STATE_H + +#include "titanic/core/list.h" +#include "titanic/simple_file.h" +#include "titanic/game_state_sub.h" + +namespace Titanic { + +class CGameManager; + +class CGameStateList : public List<ListItem> { +public: + int _field10; + int _field14; +public: + CGameStateList() : List<ListItem>(), _field10(0), _field14(0) {} +}; + +class CGameState { +public: + CGameManager *_gameManager; + CGameStateSub _sub; + CGameStateList _list; + int _field8; + int _fieldC; + int _field10; + int _field14; + int _field18; + int _field1C; + int _field20; + int _field24; + int _field28; + int _field2C; + int _field30; + int _field34; + int _field38; +public: + CGameState(CGameManager *gameManager); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_GAME_STATE_H */ diff --git a/engines/titanic/game_state_sub.cpp b/engines/titanic/game_state_sub.cpp new file mode 100644 index 0000000000..11cea2b3b0 --- /dev/null +++ b/engines/titanic/game_state_sub.cpp @@ -0,0 +1,32 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game_state_sub.h" +#include "titanic/game_state.h" + +namespace Titanic { + +CGameStateSub::CGameStateSub(CGameState *owner) : _gameState(owner), + _field0(0), _field4(0), _field8(0), _fieldC(0) { +} + +} // End of namespace Titanic z diff --git a/engines/titanic/game_state_sub.h b/engines/titanic/game_state_sub.h new file mode 100644 index 0000000000..41f27df8fc --- /dev/null +++ b/engines/titanic/game_state_sub.h @@ -0,0 +1,44 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_GAME_STATE_SUB_H +#define TITANIC_GAME_STATE_SUB_H + +namespace Titanic { + +class CGameState; + +class CGameStateSub { +private: + CGameState *_gameState; +public: + int _field0; + int _field4; + int _field8; + int _fieldC; +public: + CGameStateSub(CGameState *owner); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_GAME_STATE_SUB_H */ diff --git a/engines/titanic/input_handler.cpp b/engines/titanic/input_handler.cpp new file mode 100644 index 0000000000..0c09429bd4 --- /dev/null +++ b/engines/titanic/input_handler.cpp @@ -0,0 +1,39 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/input_handler.h" +#include "titanic/screen_manager.h" + +namespace Titanic { + +CInputHandler::CInputHandler(CGameManager *owner) : + _gameManager(owner), _inputTranslator(nullptr), + _field4(0), _field8(0), _fieldC(0), _field10(0), _field14(0), + _field18(0), _field1C(0), _field20(0), _field24(0) { + CScreenManager::_screenManagerPtr->_inputHandler = this; +} + +void CInputHandler::setTranslator(CInputTranslator *translator) { + _inputTranslator = translator; +} + +} // End of namespace Titanic z diff --git a/engines/titanic/input_handler.h b/engines/titanic/input_handler.h new file mode 100644 index 0000000000..288630c633 --- /dev/null +++ b/engines/titanic/input_handler.h @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_INPUT_HANDLER_H +#define TITANIC_INPUT_HANDLER_H + +#include "titanic/input_translator.h" + +namespace Titanic { + +class CGameManager; + +class CInputHandler { +public: + CGameManager *_gameManager; + CInputTranslator *_inputTranslator; + int _field4; + int _field8; + int _fieldC; + int _field10; + int _field14; + int _field18; + int _field1C; + int _field20; + int _field24; +public: + CInputHandler(CGameManager *owner); + + void setTranslator(CInputTranslator *translator); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_INPUT_HANDLER_H */ diff --git a/engines/titanic/input_translator.cpp b/engines/titanic/input_translator.cpp new file mode 100644 index 0000000000..b2ee6eb819 --- /dev/null +++ b/engines/titanic/input_translator.cpp @@ -0,0 +1,33 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/input_handler.h" +#include "titanic/input_translator.h" + +namespace Titanic { + +CInputTranslator::CInputTranslator(CInputHandler *inputHandler) : + _inputHandler(inputHandler) { + inputHandler->setTranslator(this); +} + +} // End of namespace Titanic z diff --git a/engines/titanic/input_translator.h b/engines/titanic/input_translator.h new file mode 100644 index 0000000000..98cd2bb09e --- /dev/null +++ b/engines/titanic/input_translator.h @@ -0,0 +1,39 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_INPUT_TRANSLATOR_H +#define TITANIC_INPUT_TRANSLATOR_H + +namespace Titanic { + +class CInputHandler; + +class CInputTranslator { +public: + CInputHandler *_inputHandler; +public: + CInputTranslator(CInputHandler *inputHandler); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_INPUT_TRANSLATOR_H */ diff --git a/engines/titanic/module.mk b/engines/titanic/module.mk index 6309ac8d8f..b150ba2fb2 100644 --- a/engines/titanic/module.mk +++ b/engines/titanic/module.mk @@ -5,8 +5,12 @@ MODULE_OBJS := \ direct_draw.o \ font.o \ game_manager.o \ + game_state.o \ + game_state_sub.o \ game_view.o \ image.o \ + input_handler.o \ + input_translator.o \ main_game_window.o \ screen_manager.o \ simple_file.o \ @@ -364,6 +368,7 @@ MODULE_OBJS := \ npcs/succubus.o \ npcs/summon_bots.o \ npcs/titania.o \ + npcs/true_talk_manager.o \ npcs/true_talk_npc.o \ pet_control/pet_control.o \ pet_control/pet_control_list_item.o \ @@ -391,12 +396,14 @@ MODULE_OBJS := \ sound/dome_from_top_of_well.o \ sound/enter_view_toggles_other_music.o \ sound/gondolier_song.o \ + sound/music_room.o \ sound/music_player.o \ sound/node_auto_sound_player.o \ sound/restricted_auto_music_player.o \ sound/room_auto_sound_player.o \ sound/season_noises.o \ sound/seasonal_music_player.o \ + sound/sound.o \ sound/titania_speech.o \ sound/trigger_auto_music_player.o \ sound/view_auto_sound_player.o \ diff --git a/engines/titanic/npcs/true_talk_manager.cpp b/engines/titanic/npcs/true_talk_manager.cpp new file mode 100644 index 0000000000..a9cc829e72 --- /dev/null +++ b/engines/titanic/npcs/true_talk_manager.cpp @@ -0,0 +1,30 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/npcs/true_talk_manager.h" + +namespace Titanic { + +CTrueTalkManager::CTrueTalkManager(CGameManager *owner) : _gameManager(owner) { +} + +} // End of namespace Titanic diff --git a/engines/titanic/npcs/true_talk_manager.h b/engines/titanic/npcs/true_talk_manager.h new file mode 100644 index 0000000000..decc593773 --- /dev/null +++ b/engines/titanic/npcs/true_talk_manager.h @@ -0,0 +1,39 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_TRUE_TALK_MANAGER_H +#define TITANIC_TRUE_TALK_MANAGER_H + +namespace Titanic { + +class CGameManager; + +class CTrueTalkManager { +public: + CGameManager *_gameManager; +public: + CTrueTalkManager(CGameManager *owner); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_TRUE_TALK_MANAGER_H */ diff --git a/engines/titanic/screen_manager.cpp b/engines/titanic/screen_manager.cpp index 0846b81b60..1da9b585d8 100644 --- a/engines/titanic/screen_manager.cpp +++ b/engines/titanic/screen_manager.cpp @@ -44,6 +44,7 @@ CScreenManager::CScreenManager(TitanicEngine *vm): _vm(vm) { _frontRenderSurface = nullptr; _mouseCursor = nullptr; _textCursor = nullptr; + _inputHandler = nullptr; _fontNumber = 0; // TODO: Further initialization diff --git a/engines/titanic/screen_manager.h b/engines/titanic/screen_manager.h index 0b847c2b49..d56020afce 100644 --- a/engines/titanic/screen_manager.h +++ b/engines/titanic/screen_manager.h @@ -27,6 +27,7 @@ #include "common/array.h" #include "titanic/direct_draw.h" #include "titanic/font.h" +#include "titanic/input_handler.h" #include "titanic/video_surface.h" namespace Titanic { @@ -63,6 +64,7 @@ public: CScreenManagerRec _entries[2]; void *_mouseCursor; void *_textCursor; + CInputHandler *_inputHandler; int _fontNumber; public: CScreenManager(TitanicEngine *vm); diff --git a/engines/titanic/sound/music_room.cpp b/engines/titanic/sound/music_room.cpp new file mode 100644 index 0000000000..2b959a0847 --- /dev/null +++ b/engines/titanic/sound/music_room.cpp @@ -0,0 +1,31 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/sound/music_room.h" + +namespace Titanic { + +CMusicRoom::CMusicRoom(CGameManager *gameManager) : + _gameManager(gameManager) { +} + +} // End of namespace Titanic diff --git a/engines/titanic/sound/music_room.h b/engines/titanic/sound/music_room.h new file mode 100644 index 0000000000..7fcd99db1e --- /dev/null +++ b/engines/titanic/sound/music_room.h @@ -0,0 +1,39 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_MUSIC_ROOM_H +#define TITANIC_MUSIC_ROOM_H + +namespace Titanic { + +class CGameManager; + +class CMusicRoom { +public: + CGameManager *_gameManager; +public: + CMusicRoom(CGameManager *owner); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_MUSIC_ROOM_H */ diff --git a/engines/titanic/sound/sound.cpp b/engines/titanic/sound/sound.cpp new file mode 100644 index 0000000000..c0fd9fe2ed --- /dev/null +++ b/engines/titanic/sound/sound.cpp @@ -0,0 +1,30 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/sound/sound.h" + +namespace Titanic { + +CSound::CSound(CGameManager *owner) : _gameManager(owner) { +} + +} // End of namespace Titanic z diff --git a/engines/titanic/sound/sound.h b/engines/titanic/sound/sound.h new file mode 100644 index 0000000000..d9db81961a --- /dev/null +++ b/engines/titanic/sound/sound.h @@ -0,0 +1,39 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_SOUND_H +#define TITANIC_SOUND_H + +namespace Titanic { + +class CGameManager; + +class CSound { +public: + CGameManager *_gameManager; +public: + CSound(CGameManager *owner); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_SOUND_H */ |