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authorPaul Gilbert2016-02-26 19:45:30 -0500
committerPaul Gilbert2016-02-26 19:45:30 -0500
commit859c30a4e1129cc3d1b5d4e4a0660229a16dfd24 (patch)
tree2e0a847ec4a417ab53ee3dcf046d7ec86b821ed7 /engines/titanic
parent1a98b49f607a9dcf133f54c0e133fb774def4a7c (diff)
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TITANIC: Implemented CTelevision
Diffstat (limited to 'engines/titanic')
-rw-r--r--engines/titanic/core/saveable_object.cpp3
-rw-r--r--engines/titanic/game/television.cpp72
-rw-r--r--engines/titanic/game/television.h65
-rw-r--r--engines/titanic/module.mk1
4 files changed, 141 insertions, 0 deletions
diff --git a/engines/titanic/core/saveable_object.cpp b/engines/titanic/core/saveable_object.cpp
index 1cbae873db..a52b53da05 100644
--- a/engines/titanic/core/saveable_object.cpp
+++ b/engines/titanic/core/saveable_object.cpp
@@ -40,6 +40,7 @@
#include "titanic/game/room_item.h"
#include "titanic/game/service_elevator_door.h"
#include "titanic/game/sub_glass.h"
+#include "titanic/game/television.h"
#include "titanic/messages/auto_sound_event.h"
#include "titanic/messages/door_auto_sound_event.h"
@@ -100,6 +101,7 @@ DEFFN(CPETPosition);
DEFFN(CRoomItem);
DEFFN(CServiceElevatorDoor);
DEFFN(CSUBGlass);
+DEFFN(CTelevision);
DEFFN(CAutoSoundEvent);
DEFFN(CDoorAutoSoundEvent);
@@ -154,6 +156,7 @@ void CSaveableObject::initClassList() {
ADDFN(CRoomItem);
ADDFN(CServiceElevatorDoor);
ADDFN(CSUBGlass);
+ ADDFN(CTelevision);
ADDFN(CAutoSoundEvent);
ADDFN(CDoorAutoSoundEvent);
diff --git a/engines/titanic/game/television.cpp b/engines/titanic/game/television.cpp
new file mode 100644
index 0000000000..4c6b38ad32
--- /dev/null
+++ b/engines/titanic/game/television.cpp
@@ -0,0 +1,72 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/television.h"
+
+namespace Titanic {
+
+int CTelevision::_v1;
+int CTelevision::_v2;
+int CTelevision::_v3;
+int CTelevision::_v4;
+int CTelevision::_v5;
+int CTelevision::_v6;
+
+CTelevision::CTelevision() : CBackground(), _fieldE0(1),
+ _fieldE4(7), _fieldE8(0), _fieldEC(0), _fieldF0(0) {
+}
+
+void CTelevision::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_v1, indent);
+ file->writeNumberLine(_fieldE4, indent);
+ file->writeNumberLine(_v2, indent);
+ file->writeNumberLine(_fieldE8, indent);
+ file->writeNumberLine(_v3, indent);
+ file->writeNumberLine(_fieldEC, indent);
+ file->writeNumberLine(_v4, indent);
+ file->writeNumberLine(_fieldF0, indent);
+ file->writeNumberLine(_v5, indent);
+ file->writeNumberLine(_v6, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CTelevision::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ _v1 = file->readNumber();
+ _fieldE4 = file->readNumber();
+ _v2 = file->readNumber();
+ _fieldE8 = file->readNumber();
+ _v3 = file->readNumber();
+ _fieldEC = file->readNumber();
+ _v4 = file->readNumber();
+ _fieldF0 = file->readNumber();
+ _v5 = file->readNumber();
+ _v6 = file->readNumber();
+
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/television.h b/engines/titanic/game/television.h
new file mode 100644
index 0000000000..4f39d60b9f
--- /dev/null
+++ b/engines/titanic/game/television.h
@@ -0,0 +1,65 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_TELEVISION_H
+#define TITANIC_TELEVISION_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CTelevision : public CBackground {
+private:
+ static int _v1;
+ static int _v2;
+ static int _v3;
+ static int _v4;
+ static int _v5;
+ static int _v6;
+private:
+ int _fieldE0;
+ int _fieldE4;
+ int _fieldE8;
+ int _fieldEC;
+ int _fieldF0;
+public:
+ CTelevision();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CTelevision"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_TELEVISION_H */
diff --git a/engines/titanic/module.mk b/engines/titanic/module.mk
index fb24d5018d..e28f0f3e1c 100644
--- a/engines/titanic/module.mk
+++ b/engines/titanic/module.mk
@@ -38,6 +38,7 @@ MODULE_OBJS := \
game/room_item.o \
game/service_elevator_door.o \
game/sub_glass.o \
+ game/television.o \
messages/auto_sound_event.o \
messages/door_auto_sound_event.o \
moves/enter_bomb_room.o \