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authorPaul Gilbert2016-11-10 20:04:31 -0500
committerPaul Gilbert2016-11-10 20:04:31 -0500
commit9272a6a437a2a87a92486bad066b9f519c7e07d6 (patch)
tree85f0b164c3d5644f370d1d56714cf118986a1b06 /engines/titanic
parentc0b95cd234a82d8d782d2e2fa9d4cb9f80e23b22 (diff)
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TITANIC: Play speech at full volume
Diffstat (limited to 'engines/titanic')
-rw-r--r--engines/titanic/true_talk/true_talk_manager.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/titanic/true_talk/true_talk_manager.cpp b/engines/titanic/true_talk/true_talk_manager.cpp
index 32360f1fc9..fbb9d17407 100644
--- a/engines/titanic/true_talk/true_talk_manager.cpp
+++ b/engines/titanic/true_talk/true_talk_manager.cpp
@@ -514,7 +514,9 @@ void CTrueTalkManager::playSpeech(TTtalker *talker, TTroomScript *roomScript, CV
_gameManager->_sound.stopChannel(p1._channelMode);
if (view) {
p1._positioningMode = POSMODE_VECTOR;
+#if 0
view->getPosition(p1._posX, p1._posY, p1._posZ);
+#endif
}
// Loop through adding each of the speech portions in. We use the