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author | Paul Gilbert | 2017-07-02 22:02:24 -0400 |
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committer | Paul Gilbert | 2017-07-02 22:02:24 -0400 |
commit | fbb4cb9b319e2fecc483fe579f2a38c86aeb65f7 (patch) | |
tree | f31ab72ff82c2de33c3378d714e66952d775e633 /engines/titanic | |
parent | d5ebd9ae9249be09c0afb948394019bb5fc29796 (diff) | |
download | scummvm-rg350-fbb4cb9b319e2fecc483fe579f2a38c86aeb65f7.tar.gz scummvm-rg350-fbb4cb9b319e2fecc483fe579f2a38c86aeb65f7.tar.bz2 scummvm-rg350-fbb4cb9b319e2fecc483fe579f2a38c86aeb65f7.zip |
TITANIC: Don't allow saving during the Doorbot prologue
This works around a bug in the original where if you saved immediately
after getting the PET, the savegame would put in in an invalid state
Diffstat (limited to 'engines/titanic')
-rw-r--r-- | engines/titanic/core/game_object.cpp | 12 | ||||
-rw-r--r-- | engines/titanic/core/game_object.h | 10 | ||||
-rw-r--r-- | engines/titanic/npcs/doorbot.cpp | 2 | ||||
-rw-r--r-- | engines/titanic/titanic.cpp | 5 |
4 files changed, 27 insertions, 2 deletions
diff --git a/engines/titanic/core/game_object.cpp b/engines/titanic/core/game_object.cpp index 3286a6c7ee..3d9fede6c1 100644 --- a/engines/titanic/core/game_object.cpp +++ b/engines/titanic/core/game_object.cpp @@ -589,6 +589,18 @@ void CGameObject::petHide() { } } +void CGameObject::petIncAreaLocks() { + CPetControl *pet = getPetControl(); + if (pet) + pet->incAreaLocks(); +} + +void CGameObject::petDecAreaLocks() { + CPetControl *pet = getPetControl(); + if (pet) + pet->decAreaLocks(); +} + void CGameObject::petSetRemoteTarget() { CPetControl *pet = getPetControl(); if (pet) diff --git a/engines/titanic/core/game_object.h b/engines/titanic/core/game_object.h index d4befa8fc8..0c946623ac 100644 --- a/engines/titanic/core/game_object.h +++ b/engines/titanic/core/game_object.h @@ -934,6 +934,16 @@ public: void petShow(); /** + * Increment the number of PET area (tab) locks + */ + void petIncAreaLocks(); + + /** + * Decrement the number of PET area (tab) locks + */ + void petDecAreaLocks(); + + /** * Shows the text cursor in the current section, if applicable */ void petShowCursor(); diff --git a/engines/titanic/npcs/doorbot.cpp b/engines/titanic/npcs/doorbot.cpp index a1534fa673..58e11b05ef 100644 --- a/engines/titanic/npcs/doorbot.cpp +++ b/engines/titanic/npcs/doorbot.cpp @@ -95,6 +95,7 @@ bool CDoorbot::MovieEndMsg(CMovieEndMsg *msg) { case 6: if (clipExistsByEnd("Cloak On", msg->_endFrame)) { petShow(); + petDecAreaLocks(); stateSetSoundMakerAllowed(true); changeView("ServiceElevator.Node 1.S"); changeView("ServiceElevator.Node 1.N"); @@ -444,6 +445,7 @@ bool CDoorbot::TrueTalkNotifySpeechEndedMsg(CTrueTalkNotifySpeechEndedMsg *msg) case 10560: petShow(); petSetArea(PET_CONVERSATION); + petIncAreaLocks(); stopAnimTimer(_timerId); _timerId = addTimer(1, 1000, 0); break; diff --git a/engines/titanic/titanic.cpp b/engines/titanic/titanic.cpp index ab3c96104b..1494a6a6a2 100644 --- a/engines/titanic/titanic.cpp +++ b/engines/titanic/titanic.cpp @@ -176,9 +176,10 @@ void TitanicEngine::setRoomNames() { } bool TitanicEngine::canLoadGameStateCurrently() { - if (!_window->_inputAllowed) + CGameManager *gameManager = _window->_gameManager; + if (!_window->_inputAllowed || !gameManager->_gameState._petActive) return false; - CProjectItem *project = _window->_gameManager->_project; + CProjectItem *project = gameManager->_project; if (project) { CPetControl *pet = project->getPetControl(); if (pet && !pet->isAreaUnlocked()) |