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authorPaul Gilbert2016-08-25 22:55:34 -0400
committerPaul Gilbert2016-08-25 22:55:34 -0400
commitfde400c33267fcb7b48ba1508e6191008a1de4de (patch)
treec90201fa8eb41437f60219e6187acbcf2484fda7 /engines/titanic
parent9a71c9166b1ef8c7d0e57cfdfac6eb25f5332c69 (diff)
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TITANIC: Implemented nav helmet classes
Diffstat (limited to 'engines/titanic')
-rw-r--r--engines/titanic/carry/napkin.cpp1
-rw-r--r--engines/titanic/game/nav_helmet.cpp99
-rw-r--r--engines/titanic/game/nav_helmet.h13
-rw-r--r--engines/titanic/game/nav_helmet_off.cpp49
-rw-r--r--engines/titanic/game/nav_helmet_off.h53
-rw-r--r--engines/titanic/game/nav_helmet_on.cpp49
-rw-r--r--engines/titanic/game/nav_helmet_on.h53
-rw-r--r--engines/titanic/module.mk2
8 files changed, 314 insertions, 5 deletions
diff --git a/engines/titanic/carry/napkin.cpp b/engines/titanic/carry/napkin.cpp
index ace5a389a0..d25e8b5975 100644
--- a/engines/titanic/carry/napkin.cpp
+++ b/engines/titanic/carry/napkin.cpp
@@ -57,5 +57,4 @@ bool CNapkin::UseWithOtherMsg(CUseWithOtherMsg *msg) {
return CCarry::UseWithOtherMsg(msg);
}
-
} // End of namespace Titanic
diff --git a/engines/titanic/game/nav_helmet.cpp b/engines/titanic/game/nav_helmet.cpp
index 770eb7375e..08ff073c26 100644
--- a/engines/titanic/game/nav_helmet.cpp
+++ b/engines/titanic/game/nav_helmet.cpp
@@ -21,19 +21,114 @@
*/
#include "titanic/game/nav_helmet.h"
+#include "titanic/pet_control/pet_control.h"
namespace Titanic {
+BEGIN_MESSAGE_MAP(CNavHelmet, CGameObject)
+ ON_MESSAGE(MovieEndMsg)
+ ON_MESSAGE(EnterViewMsg)
+ ON_MESSAGE(LeaveViewMsg)
+ ON_MESSAGE(PETHelmetOnOffMsg)
+ ON_MESSAGE(PETPhotoOnOffMsg)
+ ON_MESSAGE(PETStarFieldLockMsg)
+ ON_MESSAGE(PETSetStarDestinationMsg)
+END_MESSAGE_MAP()
+
void CNavHelmet::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
- file->writeNumberLine(_value, indent);
+ file->writeNumberLine(_flag, indent);
CGameObject::save(file, indent);
}
void CNavHelmet::load(SimpleFile *file) {
file->readNumber();
- _value = file->readNumber();
+ _flag = file->readNumber();
CGameObject::load(file);
}
+bool CNavHelmet::MovieEndMsg(CMovieEndMsg *msg) {
+ if (_flag) {
+ setVisible(false);
+
+ CPetControl *pet = getPetControl();
+ if (pet) {
+ pet->setArea(PET_STARFIELD);
+ petDisplayMessage(1, "Now would be an excellent opportunity to adjust your viewing apparatus.");
+ pet->incAreaLocks();
+ }
+
+ starFn1(0);
+ starFn1(12);
+ }
+
+ return true;
+}
+
+bool CNavHelmet::EnterViewMsg(CEnterViewMsg *msg) {
+ petSetRemoteTarget();
+ return true;
+}
+
+bool CNavHelmet::LeaveViewMsg(CLeaveViewMsg *msg) {
+ petClear();
+ return true;
+}
+
+bool CNavHelmet::PETHelmetOnOffMsg(CPETHelmetOnOffMsg *msg) {
+ CPetControl *pet = getPetControl();
+
+ if (_flag) {
+ _flag = false;
+ setVisible(true);
+ starFn1(1);
+ playMovie(61, 120, MOVIE_NOTIFY_OBJECT);
+ playSound("a#47.wav");
+ playSound("a#48.wav");
+
+ if (pet) {
+ pet->decAreaLocks();
+ pet->setArea(PET_REMOTE);
+ }
+
+ dec54();
+ } else {
+ inc54();
+ _flag = true;
+ setVisible(true);
+ playMovie(0, 60, MOVIE_NOTIFY_OBJECT);
+ playSound("a#48.wav");
+ playSound("a#47.wav");
+ }
+
+ return true;
+}
+
+bool CNavHelmet::PETPhotoOnOffMsg(CPETPhotoOnOffMsg *msg) {
+ if (_flag)
+ starFn1(9);
+
+ return true;
+}
+
+bool CNavHelmet::PETStarFieldLockMsg(CPETStarFieldLockMsg *msg) {
+ if (_flag) {
+ if (msg->_value) {
+ playSound("a#6.wav");
+ starFn1(17);
+ } else {
+ playSound("a#5.wav");
+ starFn1(18);
+ }
+ }
+
+ return true;
+}
+
+bool CNavHelmet::PETSetStarDestinationMsg(CPETSetStarDestinationMsg *msg) {
+ CActMsg actMsg("SetDestin");
+ actMsg.execute("CaptainsWheel");
+ return true;
+}
+
} // End of namespace Titanic
diff --git a/engines/titanic/game/nav_helmet.h b/engines/titanic/game/nav_helmet.h
index 74caa52534..c408d05c97 100644
--- a/engines/titanic/game/nav_helmet.h
+++ b/engines/titanic/game/nav_helmet.h
@@ -24,15 +24,24 @@
#define TITANIC_NAV_HELMET_H
#include "titanic/core/game_object.h"
+#include "titanic/messages/pet_messages.h"
namespace Titanic {
class CNavHelmet : public CGameObject {
+ DECLARE_MESSAGE_MAP;
+ bool MovieEndMsg(CMovieEndMsg *msg);
+ bool EnterViewMsg(CEnterViewMsg *msg);
+ bool LeaveViewMsg(CLeaveViewMsg *msg);
+ bool PETHelmetOnOffMsg(CPETHelmetOnOffMsg *msg);
+ bool PETPhotoOnOffMsg(CPETPhotoOnOffMsg *msg);
+ bool PETStarFieldLockMsg(CPETStarFieldLockMsg *msg);
+ bool PETSetStarDestinationMsg(CPETSetStarDestinationMsg *msg);
private:
- int _value;
+ bool _flag;
public:
CLASSDEF;
- CNavHelmet() : CGameObject(), _value(0) {}
+ CNavHelmet() : CGameObject(), _flag(false) {}
/**
* Save the data for the class to file
diff --git a/engines/titanic/game/nav_helmet_off.cpp b/engines/titanic/game/nav_helmet_off.cpp
new file mode 100644
index 0000000000..289e9e3f55
--- /dev/null
+++ b/engines/titanic/game/nav_helmet_off.cpp
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/nav_helmet_off.h"
+#include "titanic/pet_control/pet_control.h"
+#include "titanic/messages/pet_messages.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CNavHelmetOff, CNavHelmet)
+ ON_MESSAGE(MouseButtonUpMsg)
+END_MESSAGE_MAP()
+
+void CNavHelmetOff::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeQuotedLine(_target, indent);
+}
+
+void CNavHelmetOff::load(SimpleFile *file) {
+ file->readNumber();
+ _target = file->readString();
+}
+
+bool CNavHelmetOff::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
+ CDoffNavHelmet doffMsg;
+ doffMsg.execute(_target);
+ return true;
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/nav_helmet_off.h b/engines/titanic/game/nav_helmet_off.h
new file mode 100644
index 0000000000..c9529fe8e9
--- /dev/null
+++ b/engines/titanic/game/nav_helmet_off.h
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_NAV_HELMET_OFF_H
+#define TITANIC_NAV_HELMET_OFF_H
+
+#include "titanic/game/nav_helmet.h"
+#include "titanic/messages/pet_messages.h"
+
+namespace Titanic {
+
+class CNavHelmetOff : public CNavHelmet {
+ DECLARE_MESSAGE_MAP;
+ bool MouseButtonUpMsg(CMouseButtonUpMsg *msg);
+private:
+ CString _target;
+public:
+ CLASSDEF;
+ CNavHelmetOff() : CNavHelmet(), _target("NULL") {}
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_NAV_HELMET_OFF_H */
diff --git a/engines/titanic/game/nav_helmet_on.cpp b/engines/titanic/game/nav_helmet_on.cpp
new file mode 100644
index 0000000000..59ceebc4ad
--- /dev/null
+++ b/engines/titanic/game/nav_helmet_on.cpp
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/nav_helmet_on.h"
+#include "titanic/pet_control/pet_control.h"
+#include "titanic/messages/pet_messages.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CNavHelmetOn, CNavHelmet)
+ ON_MESSAGE(MouseButtonUpMsg)
+END_MESSAGE_MAP()
+
+void CNavHelmetOn::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeQuotedLine(_target, indent);
+}
+
+void CNavHelmetOn::load(SimpleFile *file) {
+ file->readNumber();
+ _target = file->readString();
+}
+
+bool CNavHelmetOn::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
+ CDonNavHelmet donMsg;
+ donMsg.execute(_target);
+ return true;
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/nav_helmet_on.h b/engines/titanic/game/nav_helmet_on.h
new file mode 100644
index 0000000000..452637c48a
--- /dev/null
+++ b/engines/titanic/game/nav_helmet_on.h
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_NAV_HELMET_ON_H
+#define TITANIC_NAV_HELMET_ON_H
+
+#include "titanic/game/nav_helmet.h"
+#include "titanic/messages/pet_messages.h"
+
+namespace Titanic {
+
+class CNavHelmetOn : public CNavHelmet {
+ DECLARE_MESSAGE_MAP;
+ bool MouseButtonUpMsg(CMouseButtonUpMsg *msg);
+private:
+ CString _target;
+public:
+ CLASSDEF;
+ CNavHelmetOn() : CNavHelmet(), _target("NULL") {}
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_NAV_HELMET_ON_H */
diff --git a/engines/titanic/module.mk b/engines/titanic/module.mk
index 924adb61ae..2182f58ac3 100644
--- a/engines/titanic/module.mk
+++ b/engines/titanic/module.mk
@@ -157,6 +157,8 @@ MODULE_OBJS := \
game/music_system_lock.o \
game/musical_instrument.o \
game/nav_helmet.o \
+ game/nav_helmet_off.o \
+ game/nav_helmet_on.o \
game/navigation_computer.o \
game/no_nut_bowl.o \
game/nose_holder.o \