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authorBenjamin Haisch2010-11-03 11:58:17 +0000
committerWillem Jan Palenstijn2011-11-20 22:43:10 +0100
commit1cb95f36e72dd4b4e86a0a1bf49e1b797c5781c2 (patch)
tree6c09c5f5adb105b44db5813e9491e02911a3711a /engines/toltecs/palette.cpp
parent9698127c5d78c92f99032d55dec5fe1feb773ae4 (diff)
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TOLTECS: - More work on the menu system, saving and loading from there is now possible
- Add blastSprite method which draws a sprite directly to the frontScreen without the renderQueue - Add F10 scancode in sfHandleInput to open the menu
Diffstat (limited to 'engines/toltecs/palette.cpp')
-rw-r--r--engines/toltecs/palette.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/toltecs/palette.cpp b/engines/toltecs/palette.cpp
index 52f847e8dd..1236d98431 100644
--- a/engines/toltecs/palette.cpp
+++ b/engines/toltecs/palette.cpp
@@ -199,6 +199,12 @@ void Palette::buildColorTransTable(byte limit, char deltaValue, byte mask) {
}
+void Palette::buildColorTransTable2(byte limit, char deltaValue, byte mask) {
+
+ // TODO
+
+}
+
void Palette::saveState(Common::WriteStream *out) {
// Save currently active palette