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author | Thierry Crozat | 2017-05-02 23:59:23 +0100 |
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committer | Thierry Crozat | 2017-05-03 00:17:16 +0100 |
commit | ee0ac2662189c67a2c2779021488312731b13f79 (patch) | |
tree | 23724eb6ea8d2ffce77d3c01ff288ddfbdf10e0f /engines/toltecs/render.h | |
parent | bfd2b487eba0a51a9e86b79b567bdd34b65008df (diff) | |
download | scummvm-rg350-ee0ac2662189c67a2c2779021488312731b13f79.tar.gz scummvm-rg350-ee0ac2662189c67a2c2779021488312731b13f79.tar.bz2 scummvm-rg350-ee0ac2662189c67a2c2779021488312731b13f79.zip |
BASE: Fix auto-detect command to detect and start game
There were several issues.
The first one was introduced recently and caused the preferred target
to be used as a game ID, which resulted in an error when this is not
a valid game ID. Thus this fixes bug #9754.
The other issues were here since the auto-detect command was added and
caused other command line options, suh as the path, to be lost. This
usually resulted in a failure to start the game as the data files could
not be found (unless the ID happened to be the same name as a target
previously added). This also caused a reappearance of the old bug
Diffstat (limited to 'engines/toltecs/render.h')
0 files changed, 0 insertions, 0 deletions