diff options
author | Benjamin Haisch | 2008-09-20 19:06:41 +0000 |
---|---|---|
committer | Willem Jan Palenstijn | 2011-11-20 22:43:06 +0100 |
commit | 7b97e8cd9370095b999b22371c1aef606a8464a1 (patch) | |
tree | 5b498423cef9e27432934da0b19794fbc1f2c038 /engines/toltecs/saveload.cpp | |
parent | 37a5f9e9ef9039808b225f598d02c1c48bc9fa95 (diff) | |
download | scummvm-rg350-7b97e8cd9370095b999b22371c1aef606a8464a1.tar.gz scummvm-rg350-7b97e8cd9370095b999b22371c1aef606a8464a1.tar.bz2 scummvm-rg350-7b97e8cd9370095b999b22371c1aef606a8464a1.zip |
TOLTECS: A lot of changes in the graphics code:
- Optimized drawing code; now only items (sprites, text, screen masks) which have changed from the previous frame are redrawn, this speeds up things a lot
- Implemented dirty rectangles using a microtile array
- The previously committed Microtile Array implementation from SEL seemed buggy so I wrote my own version which works nicely so far (and is less code and GPL), only MicroTileArray::getRectangles uses parts from the old version, this will be changed later
- One known bug related to dirty rectangles remains: Sometimes the background isn't restored correctly and gfx artifacts are visible
Diffstat (limited to 'engines/toltecs/saveload.cpp')
-rw-r--r-- | engines/toltecs/saveload.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/toltecs/saveload.cpp b/engines/toltecs/saveload.cpp index 99bbc0519c..b631b1d529 100644 --- a/engines/toltecs/saveload.cpp +++ b/engines/toltecs/saveload.cpp @@ -139,7 +139,6 @@ void ToltecsEngine::loadgame(const char *filename) { delete in; loadScene(_sceneResIndex); - _screen->clearSprites(); _newCameraX = _cameraX; _newCameraY = _cameraY; |