diff options
author | Matthew Hoops | 2012-09-12 20:18:13 -0400 |
---|---|---|
committer | Matthew Hoops | 2012-09-12 20:18:13 -0400 |
commit | d5ed8b1901b88e361a2a420a9daf586f6089a36b (patch) | |
tree | d19e4dd7baf33b7447d69d8ad8d3c25732a69698 /engines/toltecs/saveload.cpp | |
parent | ff51a7661d7a2cb296b987edfc3d81727160e627 (diff) | |
parent | 8808393b3a3428df2946d7967e52aba084c8ffe5 (diff) | |
download | scummvm-rg350-d5ed8b1901b88e361a2a420a9daf586f6089a36b.tar.gz scummvm-rg350-d5ed8b1901b88e361a2a420a9daf586f6089a36b.tar.bz2 scummvm-rg350-d5ed8b1901b88e361a2a420a9daf586f6089a36b.zip |
Merge remote branch 'upstream/master' into pegasus
Conflicts:
AUTHORS
Diffstat (limited to 'engines/toltecs/saveload.cpp')
-rw-r--r-- | engines/toltecs/saveload.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/engines/toltecs/saveload.cpp b/engines/toltecs/saveload.cpp index c24d2149b0..4de25101d2 100644 --- a/engines/toltecs/saveload.cpp +++ b/engines/toltecs/saveload.cpp @@ -36,12 +36,11 @@ namespace Toltecs { /* TODO: - - Save with F7; Load with F9 - Saving during an animation (AnimationPlayer) is not working correctly yet - Maybe switch to SCUMM/Tinsel serialization approach? */ -#define TOLTECS_SAVEGAME_VERSION 3 +#define TOLTECS_SAVEGAME_VERSION 4 ToltecsEngine::kReadSaveHeaderError ToltecsEngine::readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header) { @@ -141,8 +140,8 @@ void ToltecsEngine::savegame(const char *filename, const char *description) { } void ToltecsEngine::loadgame(const char *filename) { - Common::InSaveFile *in; - if (!(in = g_system->getSavefileManager()->openForLoading(filename))) { + Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename); + if (!in) { warning("Can't open file '%s', game not loaded", filename); return; } @@ -191,7 +190,7 @@ void ToltecsEngine::loadgame(const char *filename) { _anim->loadState(in); _screen->loadState(in); if (header.version >= 2) - _sound->loadState(in); + _sound->loadState(in, header.version); if (header.version >= 3) _music->loadState(in); |