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authorBenjamin Haisch2008-12-15 08:04:06 +0000
committerWillem Jan Palenstijn2011-11-20 22:43:07 +0100
commit1f4764ad1c6a4ef2d4c2a2697572f692957bbc02 (patch)
tree9a30ff2933e7955c2da56e2ee11dc48d4fa92553 /engines/toltecs/script.cpp
parentec6f0d23a7bb502cd1fa5eef96340189fc64d8b4 (diff)
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TOLTECS: - Implemented RTL
- Fixed return values in savegame/loadgame - Some minor cleanup
Diffstat (limited to 'engines/toltecs/script.cpp')
-rw-r--r--engines/toltecs/script.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/toltecs/script.cpp b/engines/toltecs/script.cpp
index 18942ec863..a278ad53a7 100644
--- a/engines/toltecs/script.cpp
+++ b/engines/toltecs/script.cpp
@@ -96,7 +96,7 @@ void ScriptInterpreter::runScript(uint slotIndex) {
_code = getSlotData(_regs.reg4);
- while (1) {
+ while (!_vm->shouldQuit()) {
if (_vm->_movieSceneFlag)
_vm->_mouseButton = 0;
@@ -124,7 +124,7 @@ void ScriptInterpreter::runScript(uint slotIndex) {
// Call updateScreen roughly every 10ms else the mouse cursor will be jerky
if (_vm->_system->getMillis() % 10 == 0)
_vm->_system->updateScreen();
-
+
}
}
@@ -451,7 +451,7 @@ void ScriptInterpreter::execKernelOpcode(uint16 kernelOpcode) {
_vm->_screen->updateShakeScreen();
- if (_vm->_quitGame)
+ if (_vm->shouldQuit())
return;
if (!_vm->_movieSceneFlag)