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author | Martin Kiewitz | 2016-06-25 14:37:49 +0200 |
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committer | Martin Kiewitz | 2016-06-25 14:37:49 +0200 |
commit | 5385b4eda7a478fce512eebf2b7710f43db54913 (patch) | |
tree | 3af1cf9b7b3431686d94f110edd267192d783ff3 /engines/toltecs/segmap.cpp | |
parent | 09d314d3d73c6e86c1db9be57b9fd3c404648670 (diff) | |
download | scummvm-rg350-5385b4eda7a478fce512eebf2b7710f43db54913.tar.gz scummvm-rg350-5385b4eda7a478fce512eebf2b7710f43db54913.tar.bz2 scummvm-rg350-5385b4eda7a478fce512eebf2b7710f43db54913.zip |
SCI: Script patch for critical Colonel's Bequest game bug
This patch is about an issue, when interacting with the
armor in room 37 (main house, downstairs).
This bug also happened, when using the original interpreter
and effectively froze the game depending on the coordinate
of Laura Bow, when the command was entered.
Fixes bug #7119
Versions affected: English PC/Atari ST/Amiga Floppy
Diffstat (limited to 'engines/toltecs/segmap.cpp')
0 files changed, 0 insertions, 0 deletions