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authorBenjamin Haisch2008-09-17 10:59:23 +0000
committerWillem Jan Palenstijn2011-11-20 22:43:06 +0100
commitade8eec8cf853c8f5fe16cbf410440e76e0ac23e (patch)
tree7718b51253e5468e6fdd953a26c732f66fa52dd8 /engines/toltecs/sprite.cpp
parentca49ded9b346e702538a560ed9de391c3c532b9d (diff)
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TOLTECS: Moved sprite drawing code to sprite.cpp
Diffstat (limited to 'engines/toltecs/sprite.cpp')
-rw-r--r--engines/toltecs/sprite.cpp535
1 files changed, 535 insertions, 0 deletions
diff --git a/engines/toltecs/sprite.cpp b/engines/toltecs/sprite.cpp
new file mode 100644
index 0000000000..b9f8ffe0a4
--- /dev/null
+++ b/engines/toltecs/sprite.cpp
@@ -0,0 +1,535 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+
+#include "common/events.h"
+#include "common/keyboard.h"
+#include "common/file.h"
+#include "common/savefile.h"
+#include "common/config-manager.h"
+
+#include "base/plugins.h"
+#include "base/version.h"
+
+#include "graphics/cursorman.h"
+
+#include "sound/mixer.h"
+
+#include "toltecs/toltecs.h"
+#include "toltecs/palette.h"
+#include "toltecs/resource.h"
+#include "toltecs/screen.h"
+#include "toltecs/script.h"
+#include "toltecs/segmap.h"
+
+namespace Toltecs {
+
+class SpriteReader : public SpriteFilter {
+public:
+ SpriteReader(byte *source, SpriteDrawItem *sprite) : SpriteFilter(sprite), _source(source) {
+ _curWidth = _sprite->origWidth;
+ _curHeight = _sprite->origHeight;
+ }
+ SpriteReaderStatus readPacket(PixelPacket &packet) {
+ if (_sprite->flags & 0x40) {
+ // shadow sprite
+ packet.count = _source[0] & 0x7F;
+ if (_source[0] & 0x80)
+ packet.pixel = 1;
+ else
+ packet.pixel = 0;
+ _source++;
+ } else if (_sprite->flags & 0x10) {
+ // 256-color sprite
+ packet.pixel = *_source++;
+ packet.count = *_source++;
+ } else {
+ // 16-color sprite
+ packet.count = _source[0] & 0x0F;
+ packet.pixel = (_source[0] & 0xF0) >> 4;
+ _source++;
+ }
+ _curWidth -= packet.count;
+ if (_curWidth <= 0) {
+ _curHeight--;
+ if (_curHeight == 0) {
+ return kSrsEndOfSprite;
+ } else {
+ _curWidth = _sprite->origWidth;
+ return kSrsEndOfLine;
+ }
+ } else {
+ return kSrsPixelsLeft;
+ }
+ }
+ byte *getSource() {
+ return _source;
+ }
+ void setSource(byte *source) {
+ _source = source;
+ _curHeight++;
+ }
+protected:
+ byte *_source;
+ int16 _curWidth, _curHeight;
+};
+
+class SpriteFilterScaleDown : public SpriteFilter {
+public:
+ SpriteFilterScaleDown(SpriteDrawItem *sprite, SpriteReader *reader) : SpriteFilter(sprite), _reader(reader) {
+ _height = _sprite->height;
+ _yerror = _sprite->yerror;
+ _origHeight = _sprite->origHeight;
+ _scalerStatus = 0;
+ }
+ SpriteReaderStatus readPacket(PixelPacket &packet) {
+ SpriteReaderStatus status;
+ if (_scalerStatus == 0) {
+ _xerror = _sprite->xdelta;
+ _yerror -= 100;
+ while (_yerror <= 0) {
+ do {
+ status = _reader->readPacket(packet);
+ } while (status == kSrsPixelsLeft);
+ _yerror += _sprite->ydelta - 100;
+ }
+ if (status == kSrsEndOfSprite)
+ return kSrsEndOfSprite;
+ _scalerStatus = 1;
+ }
+ if (_scalerStatus == 1) {
+ status = _reader->readPacket(packet);
+ byte updcount = packet.count;
+ while (updcount--) {
+ _xerror -= 100;
+ if (_xerror <= 0) {
+ if (packet.count > 0)
+ packet.count--;
+ _xerror += _sprite->xdelta;
+ }
+ }
+ if (status == kSrsEndOfLine) {
+ if (--_height == 0)
+ return kSrsEndOfSprite;
+ _scalerStatus = 0;
+ return kSrsEndOfLine;
+ }
+ }
+ return kSrsPixelsLeft;
+ }
+protected:
+ SpriteReader *_reader;
+ int16 _xerror, _yerror;
+ int16 _height;
+ int16 _origHeight;
+ int _scalerStatus;
+};
+
+class SpriteFilterScaleUp : public SpriteFilter {
+public:
+ SpriteFilterScaleUp(SpriteDrawItem *sprite, SpriteReader *reader) : SpriteFilter(sprite), _reader(reader) {
+ _height = _sprite->height;
+ _yerror = _sprite->yerror;
+ _origHeight = _sprite->origHeight;
+ _scalerStatus = 0;
+ }
+ SpriteReaderStatus readPacket(PixelPacket &packet) {
+ SpriteReaderStatus status;
+ if (_scalerStatus == 0) {
+ _xerror = _sprite->xdelta;
+ _sourcep = _reader->getSource();
+ _scalerStatus = 1;
+ }
+ if (_scalerStatus == 1) {
+ status = _reader->readPacket(packet);
+ byte updcount = packet.count;
+ while (updcount--) {
+ _xerror -= 100;
+ if (_xerror <= 0) {
+ packet.count++;
+ _xerror += _sprite->xdelta;
+ }
+ }
+ if (status == kSrsEndOfLine) {
+ if (--_height == 0)
+ return kSrsEndOfSprite;
+ _yerror -= 100;
+ if (_yerror <= 0) {
+ _reader->setSource(_sourcep);
+ _yerror += _sprite->ydelta + 100;
+ }
+ _scalerStatus = 0;
+ return kSrsEndOfLine;
+ }
+ }
+ return kSrsPixelsLeft;
+ }
+protected:
+ SpriteReader *_reader;
+ byte *_sourcep;
+ int16 _xerror, _yerror;
+ int16 _height;
+ int16 _origHeight;
+ int _scalerStatus;
+};
+
+void Screen::addDrawRequest(const DrawRequest &drawRequest) {
+
+ int16 scaleValueX, scaleValueY;
+ int16 xoffs, yoffs;
+ byte *spriteData;
+ int16 frameNum;
+
+ SpriteDrawItem sprite;
+ memset(&sprite, 0, sizeof(SpriteDrawItem));
+
+ if (drawRequest.flags == 0xFFFF)
+ return;
+
+ sprite.flags = 0;
+ sprite.baseColor = drawRequest.baseColor;
+ sprite.x = drawRequest.x;
+ sprite.y = drawRequest.y;
+ sprite.ybottom = drawRequest.y;
+ sprite.resIndex = drawRequest.resIndex;
+
+ spriteData = _vm->_res->load(drawRequest.resIndex);
+
+ if (drawRequest.flags & 0x1000) {
+ sprite.flags |= 4;
+ }
+
+ if (drawRequest.flags & 0x2000) {
+ sprite.flags |= 0x10;
+ }
+
+ if (drawRequest.flags & 0x4000) {
+ sprite.flags |= 0x40;
+ }
+
+ frameNum = drawRequest.flags & 0x0FFF;
+
+ // First initialize the sprite item with the values from the sprite resource
+
+ SpriteFrameEntry spriteFrameEntry(spriteData + frameNum * 12);
+
+ if (spriteFrameEntry.w == 0 || spriteFrameEntry.h == 0)
+ return;
+
+ sprite.offset = spriteFrameEntry.offset;
+
+ sprite.width = spriteFrameEntry.w;
+ sprite.height = spriteFrameEntry.h;
+
+ sprite.origWidth = spriteFrameEntry.w;
+ sprite.origHeight = spriteFrameEntry.h;
+
+ if (drawRequest.flags & 0x1000) {
+ xoffs = spriteFrameEntry.w - spriteFrameEntry.x;
+ } else {
+ xoffs = spriteFrameEntry.x;
+ }
+
+ yoffs = spriteFrameEntry.y;
+
+ // If the sprite should be scaled we need to initialize some values now
+
+ if (drawRequest.scaling != 0) {
+
+ byte scaleValue = ABS(drawRequest.scaling);
+
+ scaleValueX = scaleValue * sprite.origWidth;
+ sprite.xdelta = (10000 * sprite.origWidth) / scaleValueX;
+ scaleValueX /= 100;
+
+ scaleValueY = scaleValue * sprite.origHeight;
+ sprite.ydelta = (10000 * sprite.origHeight) / scaleValueY;
+ scaleValueY /= 100;
+
+ if (drawRequest.scaling > 0) {
+ sprite.flags |= 2;
+ sprite.width = sprite.origWidth + scaleValueX;
+ sprite.height = sprite.origHeight + scaleValueY;
+ xoffs += (xoffs * scaleValue) / 100;
+ yoffs += (yoffs * scaleValue) / 100;
+ } else {
+ sprite.flags |= 1;
+ sprite.width = sprite.origWidth - scaleValueX;
+ sprite.height = sprite.origHeight - 1 - scaleValueY;
+ if (sprite.width <= 0 || sprite.height <= 0)
+ return;
+ xoffs -= (xoffs * scaleValue) / 100;
+ yoffs -= (yoffs * scaleValue) / 100;
+ }
+
+ }
+
+ sprite.x -= xoffs;
+ sprite.y -= yoffs;
+
+ sprite.yerror = sprite.ydelta;
+
+ // Now we check if the sprite needs to be clipped
+
+ // Clip Y
+ if (sprite.y - _vm->_cameraY < 0) {
+
+ int16 clipHeight = ABS(sprite.y - _vm->_cameraY);
+ int16 chopHeight, skipHeight, lineWidth;
+ byte *spriteFrameData;
+
+ sprite.height -= clipHeight;
+ if (sprite.height <= 0)
+ return;
+
+ sprite.y = _vm->_cameraY;
+
+ // If the sprite is scaled
+ if (sprite.flags & 3) {
+ chopHeight = sprite.ydelta;
+ skipHeight = clipHeight;
+ if ((sprite.flags & 2) == 0) {
+ do {
+ chopHeight -= 100;
+ if (chopHeight <= 0) {
+ skipHeight++;
+ chopHeight += sprite.ydelta;
+ } else {
+ clipHeight--;
+ }
+ } while (clipHeight > 0);
+ } else {
+ do {
+ chopHeight -= 100;
+ if (chopHeight < 0) {
+ skipHeight--;
+ chopHeight += sprite.ydelta + 100;
+ }
+ clipHeight--;
+ } while (clipHeight > 0);
+ }
+ sprite.yerror = chopHeight;
+ }
+
+ spriteFrameData = spriteData + sprite.offset;
+
+ // Now the sprite's offset is adjusted to point to the starting line
+ if ((sprite.flags & 0x10) == 0) {
+ while (clipHeight--) {
+ lineWidth = 0;
+ while (lineWidth </*CHECKME was != */ sprite.origWidth) {
+ sprite.offset++;
+ lineWidth += (*spriteFrameData++) & 0x0F;
+ }
+ }
+ } else {
+ lineWidth = 0;
+ while (clipHeight--) {
+ while (lineWidth < sprite.origWidth) {
+ sprite.offset += 2;
+ spriteFrameData++;
+ lineWidth += *spriteFrameData++;
+ }
+ }
+ }
+
+ }
+
+ if (sprite.y + sprite.height - _vm->_cameraY - _vm->_cameraHeight > 0)
+ sprite.height -= sprite.y + sprite.height - _vm->_cameraY - _vm->_cameraHeight;
+ if (sprite.height <= 0)
+ return;
+
+ sprite.skipX = 0;
+
+ if (drawRequest.flags & 0x1000) {
+ // Left border
+ if (sprite.x - _vm->_cameraX < 0) {
+ sprite.width -= ABS(sprite.x - _vm->_cameraX);
+ sprite.x = _vm->_cameraX;
+ }
+ // Right border
+ if (sprite.x + sprite.width - _vm->_cameraX - 640 > 0) {
+ sprite.flags |= 8;
+ sprite.skipX = sprite.x + sprite.width - _vm->_cameraX - 640;
+ sprite.width -= sprite.skipX;
+ }
+ } else {
+ // Left border
+ if (sprite.x - _vm->_cameraX < 0) {
+ sprite.flags |= 8;
+ sprite.skipX = ABS(sprite.x - _vm->_cameraX);
+ sprite.width -= sprite.skipX;
+ sprite.x = _vm->_cameraX;
+ }
+ // Right border
+ if (sprite.x + sprite.width - _vm->_cameraX - 640 > 0) {
+ sprite.flags |= 8;
+ sprite.width -= sprite.x + sprite.width - _vm->_cameraX - 640;
+ }
+ }
+
+ if (sprite.width <= 0)
+ return;
+
+ // Add sprite sorted by priority
+ Common::List<SpriteDrawItem>::iterator iter = _spriteDrawList.begin();
+ while (iter != _spriteDrawList.end() && (*iter).ybottom <= sprite.ybottom) {
+ iter++;
+ }
+ _spriteDrawList.insert(iter, sprite);
+
+}
+
+void Screen::drawSprite(SpriteDrawItem *sprite) {
+
+ debug(0, "Screen::drawSprite() x = %d; y = %d; flags = %04X; resIndex = %d; offset = %08X; drawX = %d; drawY = %d",
+ sprite->x, sprite->y, sprite->flags, sprite->resIndex, sprite->offset,
+ sprite->x - _vm->_cameraX, sprite->y - _vm->_cameraY);
+ debug(0, "Screen::drawSprite() width = %d; height = %d; origWidth = %d; origHeight = %d",
+ sprite->width, sprite->height, sprite->origWidth, sprite->origHeight);
+
+ byte *source = _vm->_res->load(sprite->resIndex) + sprite->offset;
+ byte *dest = _frontScreen + (sprite->x - _vm->_cameraX) + (sprite->y - _vm->_cameraY) * 640;
+
+ SpriteReader spriteReader(source, sprite);
+
+ if (sprite->flags & 0x40) {
+ // Shadow sprites
+ if (sprite->flags & 1) {
+ SpriteFilterScaleDown spriteScaler(sprite, &spriteReader);
+ drawSpriteCore(dest, spriteScaler, sprite);
+ } else if (sprite->flags & 2) {
+ SpriteFilterScaleUp spriteScaler(sprite, &spriteReader);
+ drawSpriteCore(dest, spriteScaler, sprite);
+ } else {
+ drawSpriteCore(dest, spriteReader, sprite);
+ }
+ } else if (sprite->flags & 0x10) {
+ // 256 color sprite
+ drawSpriteCore(dest, spriteReader, sprite);
+ } else {
+ // 16 color sprite
+ if (sprite->flags & 1) {
+ SpriteFilterScaleDown spriteScaler(sprite, &spriteReader);
+ drawSpriteCore(dest, spriteScaler, sprite);
+ } else if (sprite->flags & 2) {
+ SpriteFilterScaleUp spriteScaler(sprite, &spriteReader);
+ drawSpriteCore(dest, spriteScaler, sprite);
+ } else {
+ drawSpriteCore(dest, spriteReader, sprite);
+ }
+ }
+
+ debug(0, "Screen::drawSprite() ok");
+
+}
+
+void Screen::drawSpriteCore(byte *dest, SpriteFilter &reader, SpriteDrawItem *sprite) {
+
+ int16 destInc;
+
+ if (sprite->flags & 4) {
+ destInc = -1;
+ dest += sprite->width;
+ } else {
+ destInc = 1;
+ }
+
+ SpriteReaderStatus status;
+ PixelPacket packet;
+
+ byte *destp = dest;
+ int16 skipX = sprite->skipX;
+
+ int16 w = sprite->width;
+ int16 h = sprite->height;
+
+ do {
+ status = reader.readPacket(packet);
+
+ if (skipX > 0) {
+ while (skipX > 0) {
+ skipX -= packet.count;
+ if (skipX < 0) {
+ packet.count = ABS(skipX);
+ break;
+ }
+ status = reader.readPacket(packet);
+ }
+ }
+
+ if (w - packet.count < 0)
+ packet.count = w;
+
+ w -= packet.count;
+
+ if (((sprite->flags & 0x40) && (packet.pixel != 0)) ||
+ ((sprite->flags & 0x10) && (packet.pixel != 0xFF)) ||
+ !(sprite->flags & 0x10) && (packet.pixel != 0))
+ {
+ if (sprite->flags & 0x40) {
+ while (packet.count--) {
+ *dest = _vm->_palette->getColorTransPixel(*dest);
+ dest += destInc;
+ }
+ } else {
+ if (sprite->flags & 0x10) {
+ packet.pixel = ((packet.pixel << 4) & 0xF0) | ((packet.pixel >> 4) & 0x0F);
+ } else {
+ packet.pixel += sprite->baseColor - 1;
+ }
+ while (packet.count--) {
+ *dest = packet.pixel;
+ dest += destInc;
+ }
+ }
+ } else {
+ dest += packet.count * destInc;
+ }
+
+ if (status == kSrsEndOfLine || w <= 0) {
+ if (w <= 0) {
+ while (status == kSrsPixelsLeft) {
+ status = reader.readPacket(packet);
+ }
+ }
+ dest = destp + 640;
+ destp = dest;
+ skipX = sprite->skipX;
+ w = sprite->width;
+ h--;
+ }
+
+ } while (status != kSrsEndOfSprite && h > 0);
+
+}
+
+void Screen::drawSprites() {
+ for (Common::List<SpriteDrawItem>::iterator iter = _spriteDrawList.begin(); iter != _spriteDrawList.end(); iter++) {
+ SpriteDrawItem *sprite = &(*iter);
+ drawSprite(sprite);
+ _vm->_segmap->restoreMasksBySprite(sprite);
+ }
+}
+
+} // End of namespace Toltecs