aboutsummaryrefslogtreecommitdiff
path: root/engines/toltecs/toltecs.cpp
diff options
context:
space:
mode:
authorFilippos Karapetis2012-09-10 22:11:16 +0300
committerFilippos Karapetis2012-09-11 00:34:27 +0300
commita9a579891e2e267cf665f68ed1c9f4a2314d502e (patch)
treea7dc91e88178db883b21be42f956e472536b803f /engines/toltecs/toltecs.cpp
parent72cdd019fc5797f1250e346828a8fcef11fb28a4 (diff)
downloadscummvm-rg350-a9a579891e2e267cf665f68ed1c9f4a2314d502e.tar.gz
scummvm-rg350-a9a579891e2e267cf665f68ed1c9f4a2314d502e.tar.bz2
scummvm-rg350-a9a579891e2e267cf665f68ed1c9f4a2314d502e.zip
TOLTECS: Open the save menu with F5 and the load menu with F9
Also, this changes the dialog skip key to space instead of escape
Diffstat (limited to 'engines/toltecs/toltecs.cpp')
-rw-r--r--engines/toltecs/toltecs.cpp21
1 files changed, 16 insertions, 5 deletions
diff --git a/engines/toltecs/toltecs.cpp b/engines/toltecs/toltecs.cpp
index 987194212f..b1f60c5cc7 100644
--- a/engines/toltecs/toltecs.cpp
+++ b/engines/toltecs/toltecs.cpp
@@ -327,13 +327,13 @@ void ToltecsEngine::updateInput() {
//debug("key: flags = %02X; keycode = %d", _keyState.flags, _keyState.keycode);
switch (event.kbd.keycode) {
- case Common::KEYCODE_F7:
- savegame("toltecs.001", "Quicksave");
+ case Common::KEYCODE_F5:
+ showMenu(kMenuIdSave);
break;
- case Common::KEYCODE_F9:
- loadgame("toltecs.001");
+ case Common::KEYCODE_F7:
+ showMenu(kMenuIdLoad);
break;
- case Common::KEYCODE_ESCAPE:
+ case Common::KEYCODE_SPACE:
// Skip current dialog line, if a dialog is active
if (_screen->getTalkTextDuration() > 0) {
_sound->stopSpeech();
@@ -639,7 +639,18 @@ int16 ToltecsEngine::findRectAtPoint(byte *rectData, int16 x, int16 y, int16 ind
}
return -1;
+}
+void ToltecsEngine::showMenu(MenuID menuId) {
+ _screen->loadMouseCursor(12);
+ _palette->loadAddPalette(9, 224);
+ _palette->setDeltaPalette(_palette->getMainPalette(), 7, 0, 31, 224);
+ _screen->finishTalkTextItems();
+ _screen->clearSprites();
+ CursorMan.showMouse(true);
+ _menuSystem->run(menuId);
+ _keyState.reset();
+ _script->setSwitchLocalDataNear(true);
}
void ToltecsEngine::syncSoundSettings() {