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author | Filippos Karapetis | 2012-09-10 22:11:16 +0300 |
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committer | Filippos Karapetis | 2012-09-11 00:34:27 +0300 |
commit | a9a579891e2e267cf665f68ed1c9f4a2314d502e (patch) | |
tree | a7dc91e88178db883b21be42f956e472536b803f /engines/toltecs/toltecs.cpp | |
parent | 72cdd019fc5797f1250e346828a8fcef11fb28a4 (diff) | |
download | scummvm-rg350-a9a579891e2e267cf665f68ed1c9f4a2314d502e.tar.gz scummvm-rg350-a9a579891e2e267cf665f68ed1c9f4a2314d502e.tar.bz2 scummvm-rg350-a9a579891e2e267cf665f68ed1c9f4a2314d502e.zip |
TOLTECS: Open the save menu with F5 and the load menu with F9
Also, this changes the dialog skip key to space instead of escape
Diffstat (limited to 'engines/toltecs/toltecs.cpp')
-rw-r--r-- | engines/toltecs/toltecs.cpp | 21 |
1 files changed, 16 insertions, 5 deletions
diff --git a/engines/toltecs/toltecs.cpp b/engines/toltecs/toltecs.cpp index 987194212f..b1f60c5cc7 100644 --- a/engines/toltecs/toltecs.cpp +++ b/engines/toltecs/toltecs.cpp @@ -327,13 +327,13 @@ void ToltecsEngine::updateInput() { //debug("key: flags = %02X; keycode = %d", _keyState.flags, _keyState.keycode); switch (event.kbd.keycode) { - case Common::KEYCODE_F7: - savegame("toltecs.001", "Quicksave"); + case Common::KEYCODE_F5: + showMenu(kMenuIdSave); break; - case Common::KEYCODE_F9: - loadgame("toltecs.001"); + case Common::KEYCODE_F7: + showMenu(kMenuIdLoad); break; - case Common::KEYCODE_ESCAPE: + case Common::KEYCODE_SPACE: // Skip current dialog line, if a dialog is active if (_screen->getTalkTextDuration() > 0) { _sound->stopSpeech(); @@ -639,7 +639,18 @@ int16 ToltecsEngine::findRectAtPoint(byte *rectData, int16 x, int16 y, int16 ind } return -1; +} +void ToltecsEngine::showMenu(MenuID menuId) { + _screen->loadMouseCursor(12); + _palette->loadAddPalette(9, 224); + _palette->setDeltaPalette(_palette->getMainPalette(), 7, 0, 31, 224); + _screen->finishTalkTextItems(); + _screen->clearSprites(); + CursorMan.showMouse(true); + _menuSystem->run(menuId); + _keyState.reset(); + _script->setSwitchLocalDataNear(true); } void ToltecsEngine::syncSoundSettings() { |