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author | Eugene Sandulenko | 2008-09-22 20:58:31 +0000 |
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committer | Willem Jan Palenstijn | 2011-11-20 22:43:07 +0100 |
commit | beab4e3ca537f93d560640093e2f56c3120bceb4 (patch) | |
tree | cf6c9f1c4d648722cc6250def0f08908cd7d2d6d /engines/toltecs/toltecs.cpp | |
parent | 02e2b78e5c2e1f63668d32183a2ba5d2b57c4031 (diff) | |
download | scummvm-rg350-beab4e3ca537f93d560640093e2f56c3120bceb4.tar.gz scummvm-rg350-beab4e3ca537f93d560640093e2f56c3120bceb4.tar.bz2 scummvm-rg350-beab4e3ca537f93d560640093e2f56c3120bceb4.zip |
TOLTECS: Correct initialization for graphics. Since the game is 640x480, it should be
default to 1x scaler.
Diffstat (limited to 'engines/toltecs/toltecs.cpp')
-rw-r--r-- | engines/toltecs/toltecs.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/toltecs/toltecs.cpp b/engines/toltecs/toltecs.cpp index 3c9f1dbda9..a5c1caf89f 100644 --- a/engines/toltecs/toltecs.cpp +++ b/engines/toltecs/toltecs.cpp @@ -81,7 +81,7 @@ ToltecsEngine::~ToltecsEngine() { int ToltecsEngine::init() { // Initialize backend _system->beginGFXTransaction(); - initCommonGFX(false); + initCommonGFX(true); _system->initSize(640, 400); _system->endGFXTransaction(); return 0; |