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authorEugene Sandulenko2016-03-05 14:25:56 +0100
committerEugene Sandulenko2016-03-05 14:25:56 +0100
commit23d74fddb4a8c08c9557ba7ea1293c7ab4147268 (patch)
tree11acfcee5e09aa4dc85544dd3490463bae5ad7d6 /engines/toltecs
parent8b3f27753ea456639923d830eecdd781df1faded (diff)
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CONFIGURE: Introduced new engine dependency: highres
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define.
Diffstat (limited to 'engines/toltecs')
-rw-r--r--engines/toltecs/configure.engine2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/toltecs/configure.engine b/engines/toltecs/configure.engine
index be5533efa2..8310a6d6ef 100644
--- a/engines/toltecs/configure.engine
+++ b/engines/toltecs/configure.engine
@@ -1,3 +1,3 @@
# This file is included from the main "configure" script
# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
-add_engine toltecs "3 Skulls of the Toltecs" yes
+add_engine toltecs "3 Skulls of the Toltecs" yes "" "" "highres"