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authorFilippos Karapetis2013-01-02 15:04:48 +0200
committerFilippos Karapetis2013-01-02 15:04:48 +0200
commit765578effe1e83b0bf853144d9e7edfb29dc9f49 (patch)
tree8dd6ab421e50568c8d5d7b49f27275936556e0dc /engines/toltecs
parent3eae0e61e77bd2fe51934465c14bc71d8bec6773 (diff)
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TOLTECS: Cleanup
Diffstat (limited to 'engines/toltecs')
-rw-r--r--engines/toltecs/palette.cpp66
-rw-r--r--engines/toltecs/palette.h2
-rw-r--r--engines/toltecs/script.cpp116
-rw-r--r--engines/toltecs/script.h1
4 files changed, 65 insertions, 120 deletions
diff --git a/engines/toltecs/palette.cpp b/engines/toltecs/palette.cpp
index 74683c6d7a..c88d80e627 100644
--- a/engines/toltecs/palette.cpp
+++ b/engines/toltecs/palette.cpp
@@ -138,52 +138,48 @@ void Palette::clearFragments() {
_fragments.clear();
}
+byte Palette::getMatchingColor(byte r, byte g, byte b) {
+ int bestIndex = 0;
+ uint16 bestMatch = 0xFFFF;
+
+ for (int j = 0; j < 256; j++) {
+ byte distance = ABS(_mainPalette[j * 3 + 0] - r) + ABS(_mainPalette[j * 3 + 1] - g) + ABS(_mainPalette[j * 3 + 2] - b);
+ byte maxColor = MAX(_mainPalette[j * 3 + 0], MAX(_mainPalette[j * 3 + 1], _mainPalette[j * 3 + 2]));
+ uint16 match = (distance << 8) | maxColor;
+ if (match < bestMatch) {
+ bestMatch = match;
+ bestIndex = j;
+ }
+ }
+
+ return bestIndex;
+}
+
void Palette::buildColorTransTable(byte limit, int8 deltaValue, byte mask) {
byte r = 0, g = 0, b = 0;
mask &= 7;
- for (int i = 0; i < 256; i++) {
-
- if (deltaValue < 0) {
- // TODO (probably unused)
- warning("Palette::buildColorTransTable(%d, %d, %02X) not yet implemented!", limit, deltaValue, mask);
- } else {
- r = _mainPalette[i * 3 + 0];
- g = _mainPalette[i * 3 + 1];
- b = _mainPalette[i * 3 + 2];
- if (MAX(r, MAX(b, g)) >= limit) {
- if ((mask & 1) && r >= deltaValue)
- r -= deltaValue;
- if ((mask & 2) && g >= deltaValue)
- g -= deltaValue;
- if ((mask & 4) && b >= deltaValue)
- b -= deltaValue;
- }
- }
+ if (deltaValue < 0) // unused
+ error("buildColorTransTable called with a negative delta value(limit %d, delta %d, mask %02X)", limit, deltaValue, mask);
- int bestIndex = 0;
- uint16 bestMatch = 0xFFFF;
-
- for (int j = 0; j < 256; j++) {
- byte distance = ABS(_mainPalette[j * 3 + 0] - r) + ABS(_mainPalette[j * 3 + 1] - g) + ABS(_mainPalette[j * 3 + 2] - b);
- byte maxColor = MAX(_mainPalette[j * 3 + 0], MAX(_mainPalette[j * 3 + 1], _mainPalette[j * 3 + 2]));
- uint16 match = (distance << 8) | maxColor;
- if (match < bestMatch) {
- bestMatch = match;
- bestIndex = j;
- }
+ for (int i = 0; i < 256; i++) {
+ r = _mainPalette[i * 3 + 0];
+ g = _mainPalette[i * 3 + 1];
+ b = _mainPalette[i * 3 + 2];
+ if (MAX(r, MAX(b, g)) >= limit) {
+ if ((mask & 1) && r >= deltaValue)
+ r -= deltaValue;
+ if ((mask & 2) && g >= deltaValue)
+ g -= deltaValue;
+ if ((mask & 4) && b >= deltaValue)
+ b -= deltaValue;
}
- _colorTransTable[i] = bestIndex;
-
+ _colorTransTable[i] = getMatchingColor(r, g, b);
}
}
-void Palette::buildColorTransTable2(byte limit, int8 deltaValue, byte mask) {
- // TODO
-}
-
void Palette::saveState(Common::WriteStream *out) {
// Save currently active palette
byte palette[768];
diff --git a/engines/toltecs/palette.h b/engines/toltecs/palette.h
index 570f51777e..4777a82699 100644
--- a/engines/toltecs/palette.h
+++ b/engines/toltecs/palette.h
@@ -50,8 +50,8 @@ public:
uint16 findFragment(int16 id);
void clearFragments();
+ byte getMatchingColor(byte r, byte g, byte b);
void buildColorTransTable(byte limit, int8 deltaValue, byte mask);
- void buildColorTransTable2(byte limit, int8 deltaValue, byte mask);
byte getColorTransPixel(byte pixel) const { return _colorTransTable[pixel]; }
byte *getMainPalette() { return _mainPalette; }
diff --git a/engines/toltecs/script.cpp b/engines/toltecs/script.cpp
index 5e8617bc43..00019d9ced 100644
--- a/engines/toltecs/script.cpp
+++ b/engines/toltecs/script.cpp
@@ -40,6 +40,22 @@
namespace Toltecs {
+static const VarType varTypes[] = {
+ vtByte, vtWord, vtWord, vtByte, vtWord, // 0 - 4
+ vtWord, vtWord, vtWord, vtWord, vtWord, // 5 - 9
+ vtWord, vtWord, vtByte, vtWord, vtWord, // 10 - 14
+ vtWord, vtWord, vtWord, vtWord, vtWord, // 15 - 19
+ vtWord, vtWord // 20 - 21
+};
+
+static const char *varNames[] = {
+ "mouseDisabled", "mouseY", "mouseX", "mouseButton", "verbLineY", // 0 - 4
+ "verbLineX", "verbLineWidth", "verbLineCount", "verbLineNum", "talkTextItemNum", // 5 - 9
+ "talkTextY", "talkTextX", "talkTextFontColor", "cameraY", "cameraX", // 10 - 14
+ "walkSpeedY", "walkSpeedX", "flag01", "sceneResIndex", "guiHeight", // 15 - 19
+ "sceneHeight", "sceneWidth" // 20 - 21
+};
+
ScriptInterpreter::ScriptInterpreter(ToltecsEngine *vm) : _vm(vm) {
_stack = new byte[kScriptStackSize];
@@ -247,27 +263,21 @@ void ScriptInterpreter::execOpcode(byte opcode) {
break;
}
case 1:
- // ok
_regs.reg0 = readInt16();
break;
case 2:
- // ok
_regs.reg1 = readInt16();
break;
case 3:
- // ok
_regs.reg3 = readInt16();
break;
case 4:
- // ok
_regs.reg5 = _regs.reg0;
break;
case 5:
- // ok
_regs.reg3 = _regs.reg0;
break;
case 6:
- // ok
_regs.reg1 = _regs.reg0;
break;
case 7:
@@ -475,65 +485,8 @@ void ScriptInterpreter::execScriptFunction(uint16 index) {
(*_scriptFuncs[index])();
}
-VarType ScriptInterpreter::getGameVarType(uint variable) {
- switch (variable) {
- case 0: return vtByte;
- case 1: return vtWord;
- case 2: return vtWord;
- case 3: return vtByte;
- case 4: return vtWord;
- case 5: return vtWord;
- case 6: return vtWord;
- case 7: return vtWord;
- case 8: return vtWord;
- case 9: return vtWord;
- case 10: return vtWord;
- case 11: return vtWord;
- case 12: return vtByte;
- case 13: return vtWord;
- case 14: return vtWord;
- case 15: return vtWord;
- case 16: return vtWord;
- case 17: return vtWord;
- case 18: return vtWord;
- case 19: return vtWord;
- case 20: return vtWord;
- case 21: return vtWord;
- default:
- error("Invalid game variable");
- }
-}
-
-const char *getVarName(uint variable) {
- switch (variable) {
- case 0: return "mouseDisabled";
- case 1: return "mouseY";
- case 2: return "mouseX";
- case 3: return "mouseButton";
- case 4: return "verbLineY";
- case 5: return "verbLineX";
- case 6: return "verbLineWidth";
- case 7: return "verbLineCount";
- case 8: return "verbLineNum";
- case 9: return "talkTextItemNum";
- case 10: return "talkTextY";
- case 11: return "talkTextX";
- case 12: return "talkTextFontColor";
- case 13: return "cameraY";
- case 14: return "cameraX";
- case 15: return "walkSpeedY";
- case 16: return "walkSpeedX";
- case 17: return "flag01";
- case 18: return "sceneResIndex";
- case 19: return "guiHeight";
- case 20: return "sceneHeight";
- case 21: return "sceneWidth";
- }
- return "(invalid)";
-}
-
int16 ScriptInterpreter::getGameVar(uint variable) {
- debug(0, "ScriptInterpreter::getGameVar(%d{%s})", variable, getVarName(variable));
+ debug(0, "ScriptInterpreter::getGameVar(%d{%s})", variable, varNames[variable]);
switch (variable) {
case 0: return _vm->_mouseDisabled;
@@ -559,13 +512,13 @@ int16 ScriptInterpreter::getGameVar(uint variable) {
case 20: return _vm->_sceneHeight;
case 21: return _vm->_sceneWidth;
default:
- warning("Getting unimplemented game variable %s (%d)", getVarName(variable), variable);
+ warning("Getting unimplemented game variable %s (%d)", varNames[variable], variable);
return 0;
}
}
void ScriptInterpreter::setGameVar(uint variable, int16 value) {
- debug(0, "ScriptInterpreter::setGameVar(%d{%s}, %d)", variable, getVarName(variable), value);
+ debug(0, "ScriptInterpreter::setGameVar(%d{%s}, %d)", variable, varNames[variable], value);
switch (variable) {
case 0:
@@ -632,10 +585,9 @@ void ScriptInterpreter::setGameVar(uint variable, int16 value) {
case 1:
case 2:
default:
- warning("Setting unimplemented game variable %s (%d) to %d", getVarName(variable), variable, value);
+ warning("Setting unimplemented game variable %s (%d) to %d", varNames[variable], variable, value);
break;
}
-
}
byte ScriptInterpreter::arg8(int16 offset) {
@@ -682,7 +634,6 @@ byte *ScriptInterpreter::localPtr(int16 offset) {
}
void ScriptInterpreter::saveState(Common::WriteStream *out) {
-
// Save registers
out->writeUint16LE(_regs.reg0);
out->writeUint16LE(_regs.reg1);
@@ -708,11 +659,9 @@ void ScriptInterpreter::saveState(Common::WriteStream *out) {
// Save IP
out->writeUint16LE((int16)(_code - getSlotData(_regs.reg4)));
-
}
void ScriptInterpreter::loadState(Common::ReadStream *in) {
-
// Load registers
_regs.reg0 = in->readUint16LE();
_regs.reg1 = in->readUint16LE();
@@ -741,7 +690,6 @@ void ScriptInterpreter::loadState(Common::ReadStream *in) {
// Load IP
_code = getSlotData(_regs.reg4) + in->readUint16LE();
-
}
void ScriptInterpreter::sfNop() {
@@ -755,7 +703,9 @@ void ScriptInterpreter::sfGetGameVar() {
void ScriptInterpreter::sfSetGameVar() {
int16 varIndex = arg16(3);
- VarType varType = getGameVarType(varIndex);
+ assert(varIndex <= 21);
+
+ VarType varType = varTypes[varIndex];
int16 value = 0;
if (varType == vtByte)
value = arg8(5);
@@ -810,8 +760,7 @@ void ScriptInterpreter::sfSetDeltaAnimPalette() {
}
void ScriptInterpreter::sfSetUnkPaletteEffect() {
- // TODO
- debug("ScriptInterpreter::sfSetUnkPaletteEffect");
+ error("ScriptInterpreter::sfSetUnkPaletteEffect called"); // unused
}
void ScriptInterpreter::sfBuildColorTransTable() {
@@ -1029,9 +978,8 @@ void ScriptInterpreter::sfHandleInput() {
if (_vm->_rightButtonDown) {
keyCode = 1;
} else {
- /* Convert keyboard scancode to IBM PC scancode
- Only scancodes known to be used (so far) are converted
- */
+ // Convert keyboard scancode to IBM PC scancode.
+ // Only scancodes known to be used (so far) are converted.
switch (_vm->_keyState.keycode) {
case Common::KEYCODE_ESCAPE:
keyCode = 1;
@@ -1050,11 +998,13 @@ void ScriptInterpreter::sfRunOptionsScreen() {
_vm->showMenu(kMenuIdMain);
}
-/* NOTE: The opcodes sfPrecacheSprites, sfPrecacheSounds1, sfPrecacheSounds2 and
- sfDeletePrecachedFiles were used by the original engine to handle precaching
- of data so the game doesn't stall while playing (due to the slow speed of
- CD-Drives back then). This is not needed in ScummVM since all supported
- systems are fast enough to load data in-game. */
+/**
+ * NOTE: The opcodes sfPrecacheSprites, sfPrecacheSounds1, sfPrecacheSounds2 and
+ * sfDeletePrecachedFiles were used by the original engine to handle precaching
+ * of data so the game doesn't stall while playing (due to the slow speed of
+ * CD-Drives back then). This is not needed in ScummVM since all supported
+ * systems are fast enough to load data in-game.
+ */
void ScriptInterpreter::sfPrecacheSprites() {
// See note above
diff --git a/engines/toltecs/script.h b/engines/toltecs/script.h
index 89dca4598f..4c880dfef5 100644
--- a/engines/toltecs/script.h
+++ b/engines/toltecs/script.h
@@ -49,7 +49,6 @@ public:
byte *getSlotData(int slotIndex) const { return _slots[slotIndex].data; }
- VarType getGameVarType(uint variable);
int16 getGameVar(uint variable);
void setGameVar(uint variable, int16 value);