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authorFilippos Karapetis2011-10-20 09:19:47 +0000
committerWillem Jan Palenstijn2011-11-20 22:43:11 +0100
commit9f8ceaace26d56d7d57a39b1f955eb518ff93624 (patch)
tree6fd951279f690b429b7be0fa0dc9dfe8686b8282 /engines/toltecs
parent5298859cbaa97b1fab98e6687fee8357a8bec199 (diff)
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TOLTECS: Implemented Quit game functionality in the menu
Diffstat (limited to 'engines/toltecs')
-rw-r--r--engines/toltecs/TODO.txt1
-rw-r--r--engines/toltecs/menu.cpp3
2 files changed, 2 insertions, 2 deletions
diff --git a/engines/toltecs/TODO.txt b/engines/toltecs/TODO.txt
index 449ffcbe15..0b9970d314 100644
--- a/engines/toltecs/TODO.txt
+++ b/engines/toltecs/TODO.txt
@@ -11,7 +11,6 @@ TODO
the whole screen when the game is saved when such an animation is running since it uses
delta-frames so currently, once restored, the screen is wrong. This is only observed in
a few places.
-- Add "Quit game" functionality to the menu
BUGS
------
diff --git a/engines/toltecs/menu.cpp b/engines/toltecs/menu.cpp
index 54527c650c..7629bf4882 100644
--- a/engines/toltecs/menu.cpp
+++ b/engines/toltecs/menu.cpp
@@ -352,7 +352,8 @@ void MenuSystem::clickItem(ItemID id) {
_running = false;
break;
case kItemIdQuit:
- debug("kItemIdQuit");
+ _running = false;
+ _vm->quitGame();
break;
// Volumes menu
case kItemIdMasterUp: