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authorPaul Gilbert2012-06-17 09:09:18 +1000
committerPaul Gilbert2012-06-17 09:09:18 +1000
commita91553efeb0e2beaf942fc3f7db30868ac8c6afa (patch)
treec40ddb7d790a152fd2121d7164333261a0f50616 /engines/tony/custom.cpp
parent8335c25cb96f970bbc546caecd845d05df06a778 (diff)
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TONY: Cleaned up the @defgroup comments
Diffstat (limited to 'engines/tony/custom.cpp')
-rw-r--r--engines/tony/custom.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/tony/custom.cpp b/engines/tony/custom.cpp
index 375b405400..6e057cf031 100644
--- a/engines/tony/custom.cpp
+++ b/engines/tony/custom.cpp
@@ -131,7 +131,7 @@ void LoadChangedHotspot(Common::InSaveFile *f) {
/**
- * @defgroup Classes required for custom functions
+ * Classes required for custom functions
*
* Tony (To Move him) -> You can do MPAL through the animation? I really think so
*
@@ -139,6 +139,7 @@ void LoadChangedHotspot(Common::InSaveFile *f) {
* ChangeLocation -> theEngine.ChangeLocation()
* AddInventory -> theEngine.AddInventory()
*/
+
void MCharResetCodes(void) {
for (int i = 0; i < 10; i++)
GLOBALS._mCharacter[i]._item = GLOBALS._loc->getItemFromCode(GLOBALS._mCharacter[i]._code);