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author | Paul Gilbert | 2012-05-13 00:24:53 +1000 |
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committer | Paul Gilbert | 2012-05-13 00:24:53 +1000 |
commit | d615f0054058a8888a8dfa366adaae75c72c5ac9 (patch) | |
tree | ed7317e2a2d748e9364f8eba86a36e4fc2f0c7d4 /engines/tony/game.h | |
parent | 045f93f0fe761cb788e496d68ed5f9b2953692af (diff) | |
download | scummvm-rg350-d615f0054058a8888a8dfa366adaae75c72c5ac9.tar.gz scummvm-rg350-d615f0054058a8888a8dfa366adaae75c72c5ac9.tar.bz2 scummvm-rg350-d615f0054058a8888a8dfa366adaae75c72c5ac9.zip |
TONY: Workaround for correctly hiding items when they are disabled.
I've traced through the code, and the order seems to specifically put the object into the 'destroy me' state by calling another process/thread, but then immediately replaces the values when it returns to the calling method. This workaround at least detects when an item is supposed to be destroyed, and ensures it remains in the 'destroy me' state.
Diffstat (limited to 'engines/tony/game.h')
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