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author | Paul Gilbert | 2012-05-12 21:54:37 +1000 |
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committer | Paul Gilbert | 2012-05-12 21:54:37 +1000 |
commit | 073e46503cd09130c3d7e2372ae50e47402569d2 (patch) | |
tree | 22ec65b1c51c3b02bb8368082c1655c8fe155f17 /engines/tony/input.cpp | |
parent | 109e5f8226c1db18926e307d4ecb9c3c83fdd7bc (diff) | |
download | scummvm-rg350-073e46503cd09130c3d7e2372ae50e47402569d2.tar.gz scummvm-rg350-073e46503cd09130c3d7e2372ae50e47402569d2.tar.bz2 scummvm-rg350-073e46503cd09130c3d7e2372ae50e47402569d2.zip |
TONY: Properly implement game saving and loading.
Saving isn't enabled in the demo, so for testing purposes I'm currently dissbling the ADGF_DEMO flag in the detection tables so saving is enabled.
Diffstat (limited to 'engines/tony/input.cpp')
-rw-r--r-- | engines/tony/input.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/engines/tony/input.cpp b/engines/tony/input.cpp index bd90ec641d..fcd56b5989 100644 --- a/engines/tony/input.cpp +++ b/engines/tony/input.cpp @@ -127,4 +127,14 @@ bool RMInput::MouseRight() { return _rightButton; } +/** + * Return true if a key has been pressed */ +bool RMInput::GetAsyncKeyState(Common::KeyCode kc) { + // The act of testing for a particular key automatically clears the state, to prevent + // the same key being registered in multiple different frames + bool result = _keyDown[(int)kc]; + _keyDown[(int)kc] = false; + return result; +} + } // End of namespace Tony |