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authorStrangerke2012-06-06 01:37:06 +0200
committerStrangerke2012-06-06 01:37:06 +0200
commit334dc91e279d01b264ae7454f39faa557a250428 (patch)
treee50cd39ca07f8c71d985c1c879ef7578dfc0656f /engines/tony/loc.h
parent380c86fd4073415ee485c244383cc15d3b45b703 (diff)
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TONY: Rename variables and functions in game.h
Diffstat (limited to 'engines/tony/loc.h')
-rw-r--r--engines/tony/loc.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/tony/loc.h b/engines/tony/loc.h
index 282ea0fa4a..abcdcb85a2 100644
--- a/engines/tony/loc.h
+++ b/engines/tony/loc.h
@@ -245,7 +245,7 @@ public:
// Process to make the object move on any animations.
// Returns TRUE if it should be redrawn on the next frame
- bool DoFrame(RMGfxTargetBuffer *bigBuf, bool bAddToList = true);
+ bool doFrame(RMGfxTargetBuffer *bigBuf, bool bAddToList = true);
// Sets the current scrolling position
void SetScrollPosition(const RMPoint &scroll);
@@ -569,7 +569,7 @@ public:
virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
// Prepare a frame by drawing the location and all it's items
- void DoFrame(RMGfxTargetBuffer *bigBuf);
+ void doFrame(RMGfxTargetBuffer *bigBuf);
// Return the item at a given point
RMItem *WhichItemIsIn(const RMPoint &pt);